Cults of Prax (RQ2) entry says
"...Any Truestone can be used as a rock or sling weapon. It does normal stone damage, but will also bypass any magical protection, and also serve to act as an Attack spell with Power equal to the _number_of_Rune_points_ it's capable of holding if it encounters Countermagic or other spells which can be knocked down."
I don't remember seeing any rules for the capacities or the runestones (forget about the strange RQ3 era stuff). I've always gone with 1 Rune point = 10 magic points. So if a truestone could store 4 runepoints, one could store up to 40 points of MP (or battlemagic POW in RQ2 speak) in it.
Biturian sells a blank Truestone (a finger sized red rock) for 1500 lunars, and seems quite pleased with himself. That's the only indication of price I've seen for these things. The same for crystals in general. (In our games we've usually gone with the MP storing crystals going for 100 lunars / point of capacity.)
Parhaps the information is out there? Does anybody remember seeing any rules for the capacity of Truestones? What about their price?
I also remember a thing about truestone burning chaotic things, but can't find a reference.
-Adept
Thinker, dreamer and adventurer Received on Sun 18 Dec 2005 - 20:59:41 EET
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