> Anyway, GM says that unpowered crystals are worth
> 1000 / point of
> capacity, and truestone 100 000 per point.
Right.
The value of truestones (in RQ3, even if you consider
it strage) varies according to the fact that the stone
itself is already "informed" or not (I don't rem the
technical word used for the act).
When you acquire a virgin/blank piece of truestone, the first person touching it charges it with all the divine magic he/she possesses, so you can have a big truestone imbued with just Shield I or a small truestone with 50 points of divine magic inside. The first time the stone is charged, it is so forever, so you can't format it and change the setting. So a virgin piece of truestone is worth 100.000 or more (per point is unappliable), while a set truestone is worth the number of divine magic points it contains multiplied per 1000, like an ordinary divine magic matrix.
When you create a magic point storage matrix, in RQ3, you spend one POW point for 1d10 magic point storage capacity, IIRC.
> Does anybody remember a rule for the capacity? I'd
> guess it's much like
> the POW-storing crystals, with a small stone storing
> 1d6 Rune points.
> I also remember a thing about truestone burning
> chaotic things, but can't
> find a reference.
Adamantium (refined truestone) hurts chaos a lot. Raw
Truestone I think so, just remember the
Block-crushing-Devil. Is the Block blank or full
truestone??? Can a truestone be filled with chaos
divine magic, if the first person touching it is a
chaotic priest? Question, questions...
Ciao,
Gian
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