I found another example of Truestone from Griffin Mountain.
The book has a two-point stone, and a five-point stone, in addition to the cinematically large one (~20 pt) on the Windsword.
Definitely a set capacity, and a rather modest one at that.
Somebody asked about breaking charged truestone into two pieces, but the material claims pretty clearly that only the Mostali (with a capital M) can work Truestone in any way, so I don't think one has to worry about that.
Anyway, I always liked the description on Biturian's journey. When he charges a stone to give it to the Chalana Arroy healer, he describes that he gives up all his magic for a week, and all his power for a day.
So basically I think that spells cast into truestone are recovered much more slowly (1 pt/week as opposed to 1 pt/day usually), but one does get them back just like regularily used divine magic. The stone just carries the spell in suspended animation that can later be used. Just like the spell storing crystals and battle magic potions of RQ2.
That way Truestones are actually useful, and the mechanics make sense. A nice big stone mr. Biturian had in the story. No doubt he gave the healer at lest 6+ points of rune magic, and 10+ points of battlemagic POW. I figure that as a 7+ point stone.
Chaotic use of Truestones is pretty much impossible, since the "solidified Law" burns chaos terribly. I do remember, however, that if a chaotic spirit is somehow forced into a truestone (by an illuminate parhaps) the stone explodes, just like the Spike.
-Adept
Thinker, dreamer and adventurer. Received on Wed 21 Dec 2005 - 15:41:30 EET
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