[Nils writes]
> I agree, Sheng is the archetypical "failed" mystic. That is,
> he practiced a mystical path, but broke off once he had reached
> a truly advanced state. He came away with great power, but
> since he had left the path, the power they couldn't really be
> increased further.
I agree, and this brings to mind something I've been meaning to take up.
Roleplaying games in general suffer from the D&D tradition of very fast character development. In HeroQuest this seems to mean that as the PC:s approach and surpass the w3 heroic level people start to think that the known heroes and superheroes of the world need to go up in power as well.
I'm not a big fan of any of this, as is propably obvious. I like having a clear scale of skill and magical power.
Personally I go with the
<w regular people, artisans and soldiers w1 Very skilled/competent. w2 Approaching the limits of purely mundane skill 1w3+ Heroic skill. Not attainable by purely mundane efforts 1w4+ Superheroic, like a god walking the earth for normal people and scary enough for regular heroes
I have no trouble with Kallyr being in the w2 range earlier in her career, and w3 later. That's what happens with heroquesters, of course. Augmenting does muddy things up, but then again I don't really use it, just the automatic augments.
But yes. I think Sheng Seleris came out from his mystic trip with truly scary and versatile magical power in the w4 range, but there isn't much he can do to improve on it. Nor should he really have any need to. The same goes for Harrek, whose godlike power comes for the skinned bear god. Mundane skills can be learned, of course, should such characters feel the need to do something like that.
Just my opinion,
-Adept Received on Tue 10 Jan 2006 - 09:42:29 EET
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