Me:
>>...not least because it implies that anyone can rule.
Simon:
>The strongest can rule.
Or rather the most wilful, anyone can build strength if they have the desire. This is the flaw of a "might is right" attitude, it challenges your opponents to become stronger, it can create factional feuding and instability. The strong can become tyrannical by default, as they become focused on strength not unity.
Simon:
>[Orlanthi's] also have a principle of birthright - Orlanth is Umath's son, Umath founded the Storm Tribe.
>That counts for something, but it is not as strong as the Yelmic
succession.
Yes, but in my view this is a function of politics (reflected in many democracies where in theory birth has no weight). It very much depends on your campaign themes as each tribe would be different. I don't tend to make hard rulings on these things (you may have noticed I like grey areas and vagaries).
Me:
>> ...unspoken principle that every king will reach a point where he either steps down or must be
>> killed.
Simon:
> Possibly, but that only happens when the King is weak or has overstepped the mark.
Agreed to a point, but its a subtle insinuation into the public conciousness, every leader has his opponents, granted they will wait until they perceive weakness, but it can be implied rather than actual. The British political system is very much like this, and the monarchy has had to guard against these ideas throughout history, cultural attitudes are very subtle.
Yes, I like the Esrolia stuff, but these ideas involve sacrifice as opposed to purging. Sacrifice involves willingness on the part of the victim. But, often sacrificial activities will devolve into purging activities when ritual substitution degenerates or a society becomes secular.
The now out of fashion view, was that RW Sacrificial King rites were a Matriarchal activity, and that the shift to Patriarchy involved lengthier terms of kingship and eventual substitution of the King. There is very little evidence that matriarchies were prevalent in cultures that went on to develop ritual carnivals, but I believe the idea holds in Glorantha (which does not need to adhere to real world archaeology). After all these are fun issues to play with (partly my Right-Arm Island campaign is based upon this theame).
Jamie
Orlanth.Umathi
Received on Sat 06 May 2006 - 14:31:22 EEST
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