>I don't know to what extent these physical foci are a part of Greg's Gloranthan vision but they seem to have made it into all the paper >RPG incarnations of the world in some form, this just looks like a new and slightly different form.
I accept that Mongoose are producing a game and may want to tilt things to create interesting play.
But for me this difference feels more than 'slight'. These are not simply foci or talismans, they are magical items that confer additional abilites beyond the capacity to cast spells, and must be taken from their current possesors or bought at high price. Despite differences we have had a fairly consistent view of magic across various incarnations of Glorantha:
Folk magic: taught by individuals to other individuals; empowered by the individual (common magic, battle magic)
Spirit magic: Magical power from alliances with spirits;
God magic: Magic obtained from worshipping the gods (rune magic, affinities, feats)
Sorcery: taught by individuals to other individuals; empowered by the otherworld (sorcery)
Draconic Magic: Mystical dragon secrets
Mysticism: still vague.
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