In my old RQ3 campaign, I ran a serious long term plot that
involved the PCs re-enacting the Aroka slaying myth, and eventually
taking on a dream dragon (the one in the Puzzle Canal). A lone PC
(taking the Orlanth part) had to fight the dragon, but with the
assistance of numerous (laboriously collected from allies in the four
corners of the world. Well, the four corners of Prax) sylphs from the
bag of winds he had equipped himself with as part of the quest. Both
the dragon and the praxian Thunderbird spirit had been captured by
the Seaslaver artifact (enhanced by Lunar magic) in the Puzzle Canal
(the one that contains Nuckleavee normally), so slaying the dragon
released the Thunderbird (in place of Heler) who brought rain to end
the drought.
The players spent a lot of time preparing for the initial confrontation by collecting winds and other magics from the four quarters/six directions, along the way tracing out a giant storm rune across Prax as they spiralled back in towards Pavis.
The whole thing was conceived as Lunar magicians learning
about the Orlanthi mythology of Daga as son of Yelm and using this
myth (and their slight understanding of the Puzzle Canals EWF magic,
with some unintended consequences) to engineer a drought that would
weaken all the Praxian tribes, and the Orlanthi resistance
recognising that the best hope for ending the drought lay in
re-enacting the Orlanthi dragon-slaying myth. So they first set out
to re-enact Orlanths ritual preparations. This conception of the
conflict working separately on political, military and mythic levels
worked very well in practice, and led to some great campaign moments
such as the Wind Lord fighting the dragon alone while the rest of the
(really rather powerful) party fought off the Coders outside. And the
intertwining of Orlanthi, Solar/Lunar, and Praxian mythology was fun
to write. They had interesting dealings with trolls, I got to have a
lot of fun with a recurring Gagarthi villain
So, anyway, I ran a dragon slaying scenario and it worked very well, even despite being run using RQ rules that make confrontations with dragons and such rather difficult to run. And the Orlanthi dragon slaying myths made for a very satisfying campaign framework, making dragon slaying seem, as it should be, possible but only as the end point of a concerted heroic effort.
I'd probably run a true dragon fighting story in a very similar fashion, but on a much larger scale - seeking the magical aid of several whole tribes at least, collecting the necessary items would require taking on major Gagarthi and troll opponents, etc.
Cheers DavidReceived on Sun 09 Jul 2006 - 06:33:15 EEST
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