donald_at_grove.demon.co.uk (Donald R. Oddy) writes:
>Based on tribal numbers there are two tribes that could have more
And interestingly enough, one of the Sartarite cavalry units in
>than 500 warriors - the Colymar and the Malani. I expect the clan
>warbands would stand with the king's personal warband in battle.
>Apart from them the 500 horsemen counters in WBRM are going to
>represent two or more tribes.
City Militia (9 foot, 6 mounted)
6 x infantry (strength 3): Foot Militia x 6 6 x cavalry (strength 4): Mounted Militia x 6 3 x skirmishers (strength 1*): Ducks, Ducks And, More Ducks
Argrath's Free Army (5 foot, 14 mounted)
3 x infantry (strength 3): Free Men, Guildsmen, Candle Dancers 1 x infantry (strength 4): Goldgotti 1 x infantry (strength var.): Wolfrunners 3 x cavalry (strength 3): Thieves' Arm, Two-Ridge Farm, Colymar3 x cavalry (strength 4): Baron Sanuel, Antlercase, Headhunters 3 x cavalry (strength 6): Bullocks, Twin Spears, Sword Brothers 4 x mounted skirmishers (strength 2*): Bush Children x 4 1 x mounted skirmisher (strength 4**): Pavis Royal Guard
Sartar Magical Union (4 foot, 4 mounted, 3 flying)
11 magical units (strength 1 - 7): Free Philosophers, Tosti Runefriend, Warm Sisters, Earth Twins, Snakepipe Dancers, Sir Narib's Company, Eaglebrown Warlocks, Egglord Warlocks, Wind Children, Wasps, Storm Walkers.
Plus three heroes (Prince Argrath, Gunda the Guilty and Harrek the Berserk) and two Dragontooth Runners.
Barbarian Horde (10 mounted)
4 x cavalry (strength 4): Amber Clan 1, Amber Clan 2, Ansil Clan,
Potor Clan
3 x cavalry (strength 5): Pol-Joni x 3
3 x magical units (strength 5): And-Jay, Krise, Flash Jak
1 hero (Jaldon Toothmaker)
Stephen Received on Mon 25 Sep 2006 - 19:00:22 EEST
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