>[Graham Robinson]
>> Page 21 - Powerful. What that means in your campaign really depends on
>> the levels your PCs are at.
>
>That, I'm afraid, is an ansver I have very little time for. The world is
>not just a subjective stage for the Player Characters.
Of course it is! This is a story-telling game, not a war game. Expecting the game to be something it isn't is bound to leave you disappointed... In Heroquest, the numbers support the story, not the other way round.
>The training and
>power level of the Imperial Field Colleges don't change to fit the level
>of the player characters I happen to currently have in my game.
Lets go with this. You have a cool story featuring the Imperial Field College. You also have a book that gives official numbers for the colleges. Unfortunately, the official numbers mean that your cool story can't possibly work - the difference between your PCs and the NPCs is just too large.
What do you do? Not tell the story? Or change the numbers? Would anyone really chose the first option?
>I haven't noticed that the six schools are tied to specific aspects of the
>moon. Where is that said?
Page 20, about half way down the first column.
>I beg to differ. A field college that specializes in battlefield
>bombardment will be very, very effective in what it does, a generalist
>college will do less well in such a specific role. The same goes with
>defensive fortifications, mastery over chaos creatures, and things like
>that.
That's may or may not be true, but the book clearly says that the field colleges are flexible...
Cheers,
Graham
-- Graham Robinson graham_at_albionsoft.com Albion Software Engineering Ltd.Received on Tue 14 Nov 2006 - 20:42:31 EET
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