Malk Williams:
>If the field colleges are known to be "powerful", that still gives a lot of
>leeway to GMs to decide how powerful the group are that the PCs run into on
>a particular occasion. It's not (in my opinion) the sort of cop out you are
>implying, to opt not to tie them down to specific stats.
>
I don't think it's cop-out, no. As you say, powerful characters will run
up against the best that the other side has to offer, on the whole. And
vice versa. But it is still, IMO, useful to know what 'typical' is for a
given group. Would we realistically need some sort of back-up to up
against these guys? Should we find a way round them, rather than through
them? Is everyone else going to be as tough as this possibly elite group
we just met? And so on.
Benedict:
>The power of a particular person or unit does not
>change to fit the player characters. But which persons and units the
>player characters interact with does.
>
Exactly so.
Jane:
>> What do you do? Not tell the story? Or change the
>> numbers? Would anyone really chose the first option?
>
>
>
>No, we'd go for option 3. Pick a different unit as the
>opposition, or a smaller or weaker part of it, or give
>the PCs some backup (another college that's a rival to
>the first one?)
>
Yeah, this is what I mean when I say, faced with this problem, I'd
'change the story'. Only if you can't do that, and there is no logical
in-world justification for changing the numbers, do you decide to ditch
the story altogether.
-- Trotsky Gamer and Skeptic ------------------------------------------------------ Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/Received on Wed 15 Nov 2006 - 11:40:37 EET
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