Graham wrote
<snip>
:Many RPGs have little or no limit on how good the character's stats can
:get. Heroquest is one of the most extreme - only time and hero points
:stand between your character and literally god-like stats...
: ...Any campaign will run into this limit, if it lasts long enough.
<snip>
Uh... I'd say the problem lies with the gratuitous experience mechanism of HeroQuest (common with most RPGs out there), rather than with having published stats.
I'd think the easiest thing is to limit skill growth so that Heroic power doesn't just happen because a character has been around long enough. Heroes and Superheroes of Glorantha don't become what they are just by being a weaponthane for thirty years. After a certain level, power should only come from heroquesting, and it's equivalents.
Easier to fix that than to throw away all the published stats... or even more, to throw away meaningful stats altogether.
But each of us to our own,
-Adept
Thinker, dreamer and adventurer Received on Tue 21 Nov 2006 - 21:48:07 EET
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