On 11/23/06, Benedict Adamson <badamson_at_nildram.co.uk> wrote:
>
Find out what's in the area being scouted, so they can decide what to do about it?
It seems to me that scouting tests do stand on their own, often anyway. After all, in many cases the reason for the scouting is to find out what's in an area so that decisions can be made as to what to do next. If the matter is a big enough deal for an extended contest, fine and dandy - we start it with scouting. But sometimes it's not that important, and the question of what the scouts find sets up the next simple contest - make peaceful contact, fight, run away, build a fort and defend, use a different route, or whatever is appropriate. Sure, it could be one contest, but which augments are appropriate for it wouldn't be apparent until the scouting test is made...
I have struggled with this bit of running HQ, I admit - possibly I am missing the trick to this and if so I'd like to know it.
-- Jakob Pape "Sometimes subtlety comes in the form of large explosions and jammed open airlock doors."Received on Thu 23 Nov 2006 - 23:23:57 EET
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