[Glorantha] Re: Chalana Arroy's Lightbringers Quest

From: Simon Phipp <soltakss>
Date: Sat Dec 23 14:00:23 2006


Andrew Dawson:

> I'm working on a practice quest for a CA PC in my game, based on the
> realization that a CA practice quest may be a good way to deal with an
> unhealable wound that has left a comrade near death. The group will be
> traveling overland and performing the practice quest along the way for
> added magical aid when they encounter the cause of the wound. This
> will be the quest from the point of view of CA, with some of the other
> LB roles filled (Orlanth, Issaries, Flesh Man) and little community
> support.

I wouldn't do the whole LBQ, but just pick outn parts of it. We did the whole thing to bring back a clan chieftain who had dies several years earlier and it took 4 months to run, playing once a week.

What I'd do is to pick out the important parts and string those together in a short LBQ.

> My question to this group is what resources you would recommend for
> thoughts on CA's role in the LBQ. From reading Storm Tribe, KoS,
> Arcane Lore, and searching online, I have the following basic parts:

Well, those are the best sources for the LBQ. There is a description from Cults of Terror, I think, at glorantha.com but most of it is in Arcane Lore and King of Sartar.

> CA and Arroin find a dead god beyond her ability to heal, as she
> decides to take action Flesh Man (on the path of Eurmal) encounters
> them and she follows him (leaving her son), she encounters Orlanth
> (either before or after he/they encounter Issaries and LM, she deals
> with a demon along the way using a mirror (dug up through Lokarnos,
> this may be her version of Orlanth doing same in KoS), she heals a god
> during the water crossing, she saves her companions by healing them,
> deals with Great Ungaron in the Underworld, fails against "a demon to
> whom kindness meant nothing," and then little more is said because it
> becomes Orlanth's show (though she helps bring about peace with Yelm).

Sounds reasonable. It contains the main parts of a Quest:

1. Find the thing to be achieved (Heal the unhealable wound)
2. Work out how to achieve it (LBQ/Wandering until you find the answer)
3. Gather Companions
4. Go on a Journey/Overcome Obstacles
5. Enter the Underworld
6. Confront the source of the problem
7. Return

The LBQ is difficult to run if you are concentrating on only one participant as the others will want something out of it as well. So, you'd have to rewrite it to focus on Chalana Arroy. As she is the epitome of inaction, she normally just follows along like a good little healer and helps the others. You might have to turn some of the stations around so that she can use her inaction, healing, compassion or whatever to overcome the obstacles.

Flesh Man would probably be played by the person who is wounded, as he is the prime casualty. OK, he wasn't as all the gods wanted to bring someone back, except Eurmal who was forced along.

The important thing would be to get weapons to fight the source of the wound, find the source of the wound, defeat it, thus curing the wound, and then returning. Such weapons could be healing herbs, new magic, poison antidote, new knowledge, presents to bribe the wounder or things to hurt the wounder. Each could be gained on a particular station.

> Anyway, if someone could point me to any other resources, or specific
> ideas, I'd appreciate the assistance.

I don't think there are any better sources than the ones you have looked at already.

Se Ya

Simon Received on Sat 23 Dec 2006 - 13:43:49 EET

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