From: Lewis Jardine (JARDINE@rmcs.cranfield.ac.uk)
Date: Thu 15 Jun 1995 - 12:42:59 EEST
Sandy sez that armour should fit for upto Enhance SIZ 5 and uses the armour lists which have a 5 point range as justification. I think not.
Actually, I am stricter than this as a GM and rule that armour will only fit those within 1 SIZ. In my campaign I had a small human sorceror (SIZ 8) who used to cast Reduce SIZ on him/herself (Yes it changed, but thats a long story) to have SIZ 1. This was so s/he could really zip about with a fly spell. Consequently s/he had to have a really small suit of armour made and had to learn the weapon skill of 2 handed dagger (not surprisingly s/he is still only in the 70s with this when the rest of the party are Rune Lords). As a beneficial side effect the ENC of metal in these very small weapons and armour is very low so does not interfer as much with spell casting.
I like what I have been hearing but
They should use red hot weapons which act as fireblade and firearrow!
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