Sog, Runes, and Malkioni Heroquesting

From: Curtis Shenton (curtiss@netcom.com)
Date: Sat 17 Jun 1995 - 05:57:01 EEST



>
> From: PMichaels@aol.com
> Subject: Malkioni Heroquesting
>
> Curtis asked:
> >Do Malkioni heroquest?
>
> Greg spoke to this during the RQC2 Stafford Address. To give a
> brief excerpt from the upcoming transcripts:
>
>[Greg's thoughts on Heroquesting deleted]
>
> Hope that helps.

Very helpful. Though I wonder which of the many Gregs this one was. Not the chaos horror Greg nor the Troll Greg...At anyrate like all good answers it leads to even more questions. First of all just what definition of Heroquesting are we using here? I thought Greg was trying to get across the idea that everything is a heroquest, when an Orlanthi Windlord gives the ritual greetings to a Yelm Runelord that's a heroquest too. Of course that was probably a different Greg.

If Heroquesting is meant to mean deliberate exploration/use of the Otherworld in attempt to gain power I can see that most Malkioni don't Heroquest. I'm interested in the mention that the Loskalm Hrestoli are plundering the Hero Plane I remember reading other refernces on the Digest to their acting like God Learners. What's the deal? And where can I learn more about this?

I'm also pleased to hear that the Rokari view the Other world as some sort of Pagan abomination. The PCs in my game are all starting out as exiled Rokari and the more information on them the better.
>
> Peace,
> Peter
>
> ------------------------------
>
>
> From: mr happy <ajbehan@tcd.ie>
>
> What with sorcery and Tap these 'vampires' are begining to sound like
> nothing so much as Brithini with a thing about the undead.
>
My view exactly. I think the first "vampires" were/are Brithini with the Vows Don't work magic in Sunlight, Don't ingest any other food but Blood, Don't cross running water, etc. Since the Brithini seem to have a good working knowledge of the Heroplane these vows probably helped the Wizards who used them gain greater magics of the Void.

>
> ------------------------------
>
> From: Peter Metcalfe <P.Metcalfe@student.canterbury.ac.nz>
> Subject: Sog City and Law/Stasis
>
> Dwarves: For some reason, I keep getting this impression of Merchant
> Dwarves from Bad Deal acting as arms-smugglers into Sog City. Nida has
> had a history of intefering with the history of Fronela (Apparently they
> booted out Syranthir Forefront in collaboration with the God-Learners!) so
> who knows what insidious plans the Decamony (think: Bolsheviks, Comintern,
> Vatican, Kremlin etc) have for the humans of Fronela.

This is a great idea, consider it stolen. I think the idea of Dwarvin Arms Dealers makes a lot of sense. No doubt they are happily supplying both the Kingdom of War and the Loskalmi in the hopes the two sides will annhilate each other.
>
>
> The Law Rune is opposed to the Chaos Rune in the God Learner view of
> things and they found it politic to place Acos (who originally was
> their term for Glorantha) as the God of Stasis as opposed to Larnste
> as the Lord of Change. They developed a hairsplitting catergorization

> of runes as elements, forms and powers and placed law/chaos in one
> section and stasis/change in another (the precise details do not matter)
> to explain away the duplication.

Is the Law rune opposed to the Chaos rune? I seem to recall reading something to the effecte that it is not thought of that way. I think the Chaos rune is opposed to ALL the other runes in equal measure.
>
> - --Peter Metcalfe
>

- --
Curtis Shenton curtiss@netcom.com internet & 4@3091 WWIVnet


End of Glorantha Digest V1 #318


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