From: Lewis Jardine (JARDINE@rmcs.cranfield.ac.uk)
Date: Mon 19 Jun 1995 - 13:23:06 EEST
WRT my campaign excerpt and Dwayne's comments about the compromise limitting the powers of gods on the mundane plane.
After all, a bucky rune lord can *think* that they can take a never endding line of chaos all comers (they might kid themselves that it'll stop soon). Where as, who can fight the void?
5) WRT to the Humakti who had stabbed the vampire with his sword (it got stuck in the vampire and crystal coffin) tn DIed hen DIed. Firstly all humakt had to do was to infuse a Death rune (sword) already dedicated to him, with a fraction of the power of the DEATH Rune. How does this differ from divine magic? The other side of the DI teleporting/lifting the Initiate up 6 metres and reuniting his sword with him was less justifiable but most players expect their gods to be able to get them out of trouble and Greg has said that teleport is one of the valid outcomes of DI.
NB. Humakt was unable to harm the rest of the undead AND the other 11 vampires as he had no direct conduit to them. Had their been more Humakti their with their swords touching undead then 1 DI would have done them all in my opinion as Humakt would have wanted that. However, he had to work with limited resorces. As for Amyr Raptoe's dagger melting, well do you remember what happens to people who are chucked out of the cult of Humakt, normally he only pays attention to swords (big Death runes), but when he is so close I see no reason why he can't pay attention to the fine detail!
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