Mikko :
>What
>are the limits of a godlike failed mystic. What are the powers of a
>regular one.
>
>The image that has come to my mind are psionic powers, a modern take would
>be the Jedi-knight, I suppose. Mind over matter, or rather over reality.
>
>
The Jedi in Star Wars are based on an Epicurian philosophy rather than
on a mysticism per se, IMO, so I for one disagree with the analogy -
with one important exception.
The Dark Side of the Force as a submission to Fear and as leading to a violent relationship with the world is the opposite of the mystic attitude ; so that a Jedi Master's renunciation of Fear (viz. Luke and Anakin in ROTJ) provides him with a certain form of low-level mysticism.
>Hero Wars seem to suggest that exerting this power is potentially very
>harmful to the mystic, especially if he/she fails in the attempt.
>
>
Star Wars provides a fairly good basic model for this, actually.
>Also mystics don't have an otherworld to draw power from, so they draw on
>their own resources.
>
>
Mystics can use the otherworlds the same as anyone else does, actually.
AFAIK
Sorry, but I can't help you any further than that ; because there are
actually several different forms of Gloranthan mysticism and "mysticism"
and even anti-mysticism, most of which have yet to be clarified and
detailed for gaming purposes. And there's a rumour going round that a
real, honest-to-goodness mystic wouldn't be much good as a player
character anyway ...
Julian Lord
-- __________________________________ "Hmmm, I've heard of other powers. Can you tell me about ... ... Real Life ?" --__--__--Received on Thu 15 Apr 2004 - 05:32:42 EEST
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