simon_hibbs2 <simon.hibbs_at_marconi.com> wrote:
>
> What is it about Glorantha that means you can't play
> 'maystical' kung fu types without knowing for a fact
> that your character is a deluded fool spouting
> meaningless drivel?
For example, say there's a wizardly religion. They believe in one supreme consciousness (what Malkion called "God"). They believe that unity with that consciousness is the ultimate goal. They believe that the way to achieve that unity is through chanting, fasting, study of ancient texts, and learning how to put your fist through a brick wall.
Give 'em a Scripture for services at the monastery. Give 'em a Grimoire for adventuring warrior-monks, or just have it be a spells-only, no-grimoire religion.
There. You've got your martial artist, he can say all sorts of mystical-sounding things whenever you like ("The broo is chained by mind and not-mind"). After he says those cool mystical things, he can act like a regular player-character. ("Must float like leaf on river of life. Must kill old lady.") And he's not necessarily deluded--his cult, the Way of the Third Sparrow or whatever, doesn't have to be any more wrong or right than the Yelm or Waha or Karrg cults.
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End of Glorantha Digest Received on Thu 22 Apr 2004 - 06:25:29 EEST
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