[Glorantha]Tentacles News Post April: Tentacles Take Control!

From: Fabian Kuechler <fabian_at_tentacles-convention.de>
Date: Mon, 26 Apr 2004 12:53:29 +0200

Volume 5, Number 3, April 2004

~~ S l u r p F o l k s ! ~~

Welcome to the April Tentacles News Post, featuring all the latest Tentacles news and views. Feel free to forward this newsletter to friends, allies and sworn enemies. If you do not want to receive this newsletter or have a new email address please send notification to: fabian_at_tentacles-convention.de

T e n t a c l e s T a k e C o n t r o l !

Only 5 weeks to go! For all you how are still undecided if they should attend Tentacles Monstrous for more games, more drinks, more fun - we have a couple of places left! Hurry up:

~ Tentacles Monstrous ~

28th - 31st May 2004
HeroQuest, Call of Cthulhu and
Eternal Champion Game Fest
Castle Stahleck, Germany

Sign-up here:

The price for residential membership is 90,- Euro + 10,- Euro late fee Euro and includes bed, breakfast and dinner.

Non-residential membership is 25,- Euro + 10,- Euro late fee for the whole event.

Travel hints:

Tentacles will provide a shuttle bus for the Ryan Air flights to Frankfurt Hahn airport!

We have a new Immortal Heroband Member! The famed Michael O'Brien will add some legs to our Glorantha programme(see below)!

The complete programme will be posted on our website and in the Tentacles News Post Mai!

~ N e w W e b s i t e ~

We have a new Website! Many kudos to our lovely Judy Routt for the stunning work! Check it out: http://www.tentacles-convention.de

~ T h e I m m o r t a l H e r o b a n d ~

S t a f f o r d, Greg
The Godfather of Glorantha is sorry to n o t be able to attend this year. But he sent the ancestors with gifts and blessings that will help us to summon and strenghten the Glorantha Tribe Wyter! He promised to be back next year!

H u g h e s, John
We are proud to have the feet of this Gloranthan Veteran (from Down Under) touch continental Europe soil the first time for Tentacles! John will heroform Greg Stafford for us this year! John is t h e heortling law speaker of the tribe, co-author of 'Thunder Rebels', Wyter of Glorantha Con VIII., Editor of 'Moonrites', 3D artist and poet from the Far Place. He will kick-start our Glorantha/HeroQuest programme!

P e t e r s e n, Sandy
Tentacles is deeply in love with this Great Old One and he loves us back! The bald mastermind behind Call of Cthulhu will be back and again hurl more games and fun at us then we will be able to digest! Last year Sandy could not recharge his gameboy for his flight back home so he decided to write a Call of Cthulhu FreeForm for us instead. We will proudly host his 'Evil High Priest'! Watch out - this time he will bring his family!

O ' B r i e n, Michael
MOB aka Mr. Maximum Game Fun, Sun County Czar, The Inflatable Giant Trollball Referee, former Australien Denizen now Satrap of Abu Dhabi (United Arab Emirates) is back for Tentacles! He will team up with John Hughes as Giant Trollball Referee and Co-GM 'Bad ‘Boon Rising / Beak No Evil' with him!

W h i t a k e r, Lawrence
Loz almost a legend, true Eternal Champion, a Straw Dog and good friend will be back! Hozzah! Loz will spearhead the Eternal Champion events and games at Tentacles! Loz wrote a fresh Hawkmoon scenario for us called 'Skay'ana's Tears'! We will of course ply him with enough drinks again to get him to read some of his latest works as well.

B r a y, Simon
Simon is alive and kicking despite having a real job and being father, husband, author, artist and editor of far too many great Glorantha material and one of the nicest guys on the face of the earth and under the sun! Simon will host his new Glorantha FreeForm 'Harem Nights' which will put Fonrit back on the map!

D u n h a m, David
David was Producer, Designer, and Programmer for 'King of Dragon Pass'. He edited the 'Enclosure' fanzine, and created the popular 'PenDragon Pass' rules variant. He maintains an extensive Glorantha web site. David will run a 2nd age Jurestal HeroQuest game for us!

B r o o k e, N i c k
Infamous scourge of RuneQuest, Gloranthan and HeroQuest mailing lists, Megacorp author, convention guest, wit, raconteur and singer. Nick will be hosting his Singalong and a fresh game. Nick is co-founder of the Lokarnos.com website.

S c h u e t t e, Steffen
Tentacles is delighted to host Steffen Schuette this year. Steffen is one of the great legendary German RPG authors. He wrote the stunning CoC-Supplement 'Froschkönig-Fragmente' back in the Golden Laurin Age and the still unpublished Stormbringer campaign 'Arioch's Kinder' that started most of our staff playing Stormbringer. Steffen continues to write CoC-Material for Pegasus Press as well as fantasy novels. He will of course host a panel and run a game for us!

S c h i e m i c h e n, Wolfgang
T h e famed and feared German CoC gamemaster, teacher, actor and phantomist clown will be around again and unleash horror at random victims and the usual subjects!

~ M o n s t r o u s F r e e F o r m s ~

E v i l H i g h P r i e s t
a Call of Cthulhu FreeFrom by Sandy Petersen

Madness fills the void. Monolithic non-Euclidean doors open and a vast green corpulence oozes forth. Amorphous colossi of horror descend from the skies. Insane cultists intone ancient rituals of despair and destruction as humankind's brief reign draws close to its end. The stars are right! The Old Ones return in power and all their hideous glory!

Can heroic investigators stop this awful catastrophe! DON'T BE SILLY! This time we get to be the BAD guys!

Yes, it's the final Grand Conventicle to decide the fate of Earth. Which of the various horrendous Forces from Beyond will be able to take control of the world for its own nefarious lusts? And who will be the all-powerful minions of that conquering force? Will it include the degenerate Tcho-Tchos? The dreaded Silver Twilight Lodge? Or the loathsome cult of the Deep Ones?

You decide as we meet in an all-villain game of gibbering madness written by the Great Old Bald One Sandy Petersen himself. Play as Wilbur Whateley, the Shoggoth, or even Great Cthulhu itself!

D a t a: For 31 Players

T i m i n g: tba

C l a s h e s: none

~ ~ ~ ~

H a r e m N i g h t s
a Glorantha FreeForm by Simon Bray

In the bazaar the storytellers and fakirs are chanting that the old world is dying and that Garangordos the Great Founder is returning to carve out a new one. The songs of the wise women who preach of new ways, new constellations and new moons drown their voices. In their towers and temples the sorcerers and priests prepare their potions, spells and prayers, new magic is being born into the world and they all seek to control it.

In the harem the courtesans whisper of the worries of their masters, as they anoint the brow of the bride to be. Her husband to be sits faraway waiting for his conquest to come, this wedding will change Fonrit and make him powerful and in Fonrit power is everything.

In the courtyards a blue skinned eunuch watches the rooftops, ever vigilant, ever mindful of his masters welfare. The great masarin lords sit upon their jewelled thrones counting their slaves and treasure, plotting against the changes to come.

Above the streets of the cities sit the great royal palaces, each countries ruler plots the downfall of the next, whilst trying to retain the stability of their own country and defend against the outside world. But the outsiders are coming, in the shadows lurks the thief, the assassin, the rebel and the pirate all-waiting for their moments to create havoc and destroy Fonrit.

To the east the dark jungles of Laskal beat to a different drum, the White Bear Warrior who came from the North has carved his empire, and now has departed leaving only his rapacious followers who look at Fonrit’s treasure with envy in their eyes. In the elf forests to the west the replanting has begun, the Umathelans and the Elves are on the march, expanding east into decadent Mondoro. To the north the seas churn, the monstrous malasp mermen rule the waters, their taxes grow stronger, their retributions worse. To the south the Nargan desert burns more deadly, and spews forth chaos, the people of Jolar, ancient enemies of Fonrit begin to move north, but in some cities they do not stand guard, but instead open their arms as if to welcome old friends.

This is Fonrit, a land of slaves and masters, where powerful tyrants dominate a huge underclass of impoverished slaves. It is a land of sowuks, bazaars, palaces and harems. It is a land of decadence that is about to crumble and be reborn; can you shape the new world to your own desires?

D a t a: For 25 Players and countless slaves

T i m i n g: tba

C l a s h e s: none

~ ~ ~ ~

T h e W o n d e r o f C l a n k i n g C i t y a Glorantha FreeForm by Ingo Tschinke and Helge Reuter

Two Mostali workcrews have dug a tunnel into the Clanking City to search for the eternal grease. Both Mostali foremen want to be the first to sink their hands into the eternal grease but they have to co-operate in order to achieve their goal.

Will they be able to upgrade their Mostali workers to cope with the obstacles in the Clanking City?

D a t a: For 12 Mostali

T i m i n g: tba

C l a s h e s: none

More games will be added soon!

~ M o n s t r o u s G a m e s ~

S t o r m h o l d o f S o u t h l a n d A night upon the walls of besieged Whitewall a single session storytelling multiform by John Hughes

The wind is cold tonight… When the blue arrow called, heroes from across Sartar journeyed to besieged Whitewall. They came for Orlanth, for Kallyr and for Broyan. They came for glory, to kill Lunars and win immortal fame in song. But lonely nights upon the wall are a far cry from the champions’ battle and toasting of heroes in hall. On the star watch there is time to reflect... on honour, courage, and loyalty… betrayal, cowardice and fear. In the lonely dark, memories are strong. But something else stalks the battlements this night.

‘For this relief much thanks: 'tis bitter cold, And I am sick at heart.’

A dice-lite, atmospheric storytelling module for five weary sentries. To be run at night upon the walls of Stahleck

~ ~ ~ ~

B a d ‘B o o n R i s i n g / B e a k N o E v i l a two session, two team HeroQuest (kinda) module by John Hughes and friends, in the spirit of Terry Pratchett and Indlas Somer

Play the dread Pinfeather Gang – desperate duck bandits, ‘ferocious fighting farce’, and sometime Sartarite freedom fighters.

Play the furry bombardiers of the First Pavis Ballista, five superbly trained and dedicated Lunar baboons pledged to make the Far Place safe for personkind, if not for horses.

Match one band against the other (shudder) in a ruthless battle where only the Narrators walk tall!

For ten players and two narrators, with live action bits, tabletop bits, silly character voices and all the grubs you can eat. Check out all the dirt at http://home.iprimus.com.au/pipnjim/DvB/

~ ~ ~ ~

T h e O p e n S e a
a HeroQuest Episode by David Dunham

The Middle Sea Empire lays claim to the oceans, but much work remains to be done. After the Battle of Tanian's Victory, Fire has conquered Water. Second Age God-Learner shenanigans with David Dunham.

~ ~ ~ ~

L i f e & D e a t h
a HeroQuest Episode by André Jarosch

A new stead is build, and new arrivals have to find their place.

~ ~ ~ ~

S k a y ' a n a ' s T e a r s
a Hawkmoon Scenario by Lawrence Whitaker

Kyrus is free from Granbretan's tyranny, and the adventurers, as part of the liberating force, are hailed as Heroes by the Kyriot people. It is natural, then, for the villagers of Bogazi to turn to the adventurers for help in a matter that troubles them deeply. Three years ago, their village was almost devastated by the Plague; now, their people are dying once more and, to the villagers' horror, the Plague-dead return to life. But the villagers have, by miraculous fortune, captured a demon that is surely the root of Bogazi's troubles. They have no experience of such things, and look to the adventurers help them to take the Right Course of Action and free Bogazi from its torment.

But is the demon all that it seems to be? Could the vile sorcery-science of the Dark Empire be at work? Or is it something far stranger, far older and far, far more dangerous?

~ ~ ~ ~

T h e B r o t h e r h o o d o f Z o r b a n – T h e L a s t J o u r n e y o f M a s t e r G i l j o n g a Straw Dog Adventure in the World of Corum by Pittel

Join into the plane of Corum and the Straw Dog Campaign

The Spharainians, a strange race from a distant world , fleeing from their eternal enemies across the multiverse.

The Straw Dogs, mercenaries with great reputation and the mission to protect these strangers.

But this time only Giljong, retired first officer of the Dogs, together with the brave Disciples of Zorban are able to defend the fugitives against the Mabden Pirates and their evil Lords of Chaos.

~ ~ ~ ~

A D a r k S h a d o w o v e r V i l m i r a Stormbringer Scenario by Carsten Strasen

'Good morning Mr. Hunt, you have done a fine job down in Dharijor. Your next mission goes to Vilmir: You and your IMF team (Island Marine Forces) have to track down and eleminate a Pan Tangian Assassin from the Sect of Mabelrode in Vilmir. As a rule of thumb (as it is always): If you or one of your team is killed or captured we deny any knowlegde of your exsistance. Do you think this Mission is difficult? NO! This Mission is Impossible...'

~ ~ ~ ~

Mutter ?!
a Hawkmoon Scenario by Michael Kutschan

Granbretans Serpent Masks search for new knowledge all over europe. Beneath the famous city of Berlin is an ancient Maze of Tunnels, build a thousands of years. NOW the serpent masks have found something which could destroy their own empire...

~ ~ ~ ~

S o m e K i n d o f a M o n s t e r
a Stormbringer Scenario by Pittel

At dawn, when the mist of Straasha is defeated by the sunray of Kakatal in the Bay of Menii, the Horror from last night is shown to humanity. There is an Evil, the Purple Towns have not seen since the demon lords of Melniboné vanished. Brenwick, Sgt of the City Guards, and his team are the only ones who can prevent that the purple rocks of Menii turn blood-red.

~ ~ ~ ~

T h e P i r a t s o f t h e G r e a t I c e a Eternal Champion Adventure by Sean Varney

One woman stands Alone

A world at war

An old debt to be paid

Who will stand up to face to past?

Who will pay the price?

Who will fight?

~ ~ ~ ~

S u c h t n a c h L e b e n
ein Cthulhu Abenteuer aus der Deutschlandbox mit Wolfgang Schiemichen

In diesen Jahren ist es nicht ungewöhnlich, daß sehr alte Männer sehr junge Frauen heiraten, zumal wenn die Männer noch ungeheuer jugendlich wirken und Geld haben. Unhgewöhnlicher ist, für was der ältere Herr als Mäzen auftritt, von der Leiche, die man während der Hochzeitsfeier findet, und das ist erst der Anfang einer uralten, sich ständig wiederholenden Geschichte...

~ ~ ~ ~

T h e P r i e s t e s s
ein Cthulhu Abenteuer aus 'Last Rites' mit Wolfgang Schiemichen

Selbstbewußte Frauen machen sich leicht unbeliebt, harsche Literaturkritikerinnen ebenso. Das kann ebenso heftige wie ungewöhnliche Reaktionen provozieren, was wiederum sehr ungesund sein kann für Kritiker wie Kritisierte und weit, weit in die Vergangenheit hineinführt ..... eines jener Szenarien, die keinerlei Aussicht haben, jemals in Deutsch veröffentlicht zu werden, und doch, irgend etwas hat es...

~ ~ ~ ~

W a t c h e r i n t h e B a y o u
ein Cthulhu Abenteuer aus einer 'Triad' Veröffentlichung mit Wolfgang Schiemichen

aaah jaaah... Louisianna... kleine, im Schlamm versinkende Städtchen, von Termiten zerfressen... dunkle, wässrige Küstendschungel... verschollene Schiffe, gefüllt mit Gold...: brackige, mit Krokodilen gefüllte Sumpfseen, in der es immer irgendwo tropft und plätschert und kichert... kichert?... brackige, stille, grünliche Gewässer, voll toten Schlamms... tot? Schrieb ich tot? Seit wann ist das tot, was ewig lebt ... und da es von TRIAD ist, darf es auch an Kultisten nicht fehlen... sicher ´n Klischee, aber die leben eh nicht lang... so wie die Charaktere...

~ ~ ~ ~

N i c k e l n k u l k
ein Cthulhu Abenteuer mit Steffen Schuette

Lange Reihe, Klint und Werder,
davor huete sich ein jeder!
Nickelnkulk ist auch nich besser,
denn da wohnen Menschenfresser!

Ein 'Cthulhu'-Abenteuer in den 20er Jahren für 4-6 Investigatoren, in denen die koloniale Vergangenheit des Deutschen Reiches die Gruppe an einen wahrhaft exotischen Schauplatz führt: nach Braunschweig!

~ ~ ~ ~

G o d k i l l e r
a Cthulhu Now Scenario by André Jarosch

The investigators will have to win a race against time to rescue the world from cthuloid destruction, again...

~ M o n s t r o u s E v e n t s ~

H e o r t l i n g P o e t r y S l a m
'Storm Skalds, Mead Mouths, Wind Weavers and Cattle Boasters!'

A feast of feasts, great joy in my telling: Orlanth your Host, Minlister your barrel man, and Roitina dancing free!

Bring your myths, stories, triads, riddles, kennings and cattle boasts to share in an evening of Orlanthi entertainment, hosted by John Hughes, with a few kenning and story games thrown in.

Lunars and other exotics are also most welcome, but check your scimitars at the door.

To help you prepare, check the Heortling Poetry page at http://home.iprimus.com.au/pipnjim/questlines/skald.html

~ ~ ~ ~

W a r r i o r s W e n t t o W h i t e w a l l 'The New World Can Be Healed. Whitewall Must Fall!'

Whitewall, the last unconquered Orlanthi city. The last temple of Orlanth. A two and a half year siege. The beginning of the Hero Wars.

King Broyan. Kallyr Starbrow. Fazzur Wideread. Tatius the Bright. The Crimson Bat. Haughty Darra Happans. Surly Lunars. Smelly Sartarites. Vengeful Volsaxi. More heroes per square metre than Gimpys or the Glamour Baths!

Joerg Baumgartner, Nick Brooke and John Hughes introduce the city the siege, and the Whitewall project.

Warriors went to Whitewall Came to Kallyr's calling Kheldon Queen called clans True champions came.

~ ~ ~ ~

H e r o e s i n H a l l
Heortling Hero Bands and Anglo-Saxon Comitatus

With the coming of the Hero Wars, hero bands have become an increasingly important institution in Sartarite society. In many ways they challenge the old bonds of clan and kin, with profound and far-reaching effects. In this seminar John Hughes uses Tacitus’ Germania and the history of the Anglo-Saxon comitatus (war bands) in Dark Age England to reflect on hero bands in our own campaigns. With piccies. And poetry.

~ ~ ~ ~

M e h r S p a s s m i t E s o t e r i k Jeder, der fuer Rollenspiele wie 'Cthulhu' recherchiert, stoesst auf merkwuerdige Fakten..., die er hoffentlich nicht glaubt, sondern kraeftig ausschlachtet. Im Workshop kann man lernen, wie man mysterioese Fakten fuers Rollenspiel recherchiert. Ausserdem basteln wir uns noch 'ne prima Weltverschwoerung und eine erfolgversprechende Geheimgesellschaft/Sekte.

~ O t h e r M o n s t r o u s E v e n t s ~

Beer cards, Random Infoshrine Madness, Illumination of the Castle, SFX, Auction, Trollball, John reads Greg, Singalong, Loz reads, Tentacles Group Photograph 4, Card- and Boardgames, Independet Glorantha Publishing Panel, Horror Lottery, MiB in Action...



~ Tentacles Monstrous ~
28th - 31st May 2004 HeroQuest, Call of Cthulhu and Eternal Champion Game Fest Castle Stahleck, Germany --__--__-- To unsubscribe from the Glorantha Digest, send an "unsubscribe" command to glorantha-request_at_rpglist.org, or visit http://www.rpglist.org/mailman/listinfo/glorantha. Glorantha is a Trademark of Issaries Inc. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval. - Official WWW at http://www.glorantha.com Archives at http://www.kondalski.org/brian/Glorantha End of Glorantha Digest
Received on Tue 27 Apr 2004 - 06:25:26 EEST

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