Date: Sun 11 Feb 1996 - 17:18:17 EET
I tried posted this about four days ago, but it appears to have vanished.
I'm trying again, and I apologize if it appears twice.
David Dunham and I have agreed that this will be my last
public response to him on this topic, and that (since little
'ol me started it) he will have the closing word between us
after that. We've taken up enough public bandwidth to
explore our different positions and to share our views with
the rest of you. (Besides, I hope to soon have audiotapes to
That said, on to my response!
>Lankoring is the Knowing God. He not only Knows all the
>legal precedents, but he also Knows the past (which in
>Glorantha is how you predict the future), and can wisely
>give you a geas to prevent the bad parts from happening
I'm confused here. I'm familiar with Greg Stafford's
"knowing the past allows you to see patterns which allows
you prophecy what is likely to happen in the future"
descriptions. But, since geases are VERY individualized
things... well... just what are you saying here? Are you
saying that Lankoring knows the past lives of all Orlanthi
souls, and a Lankori (or whatever you call Lankoring's
followers) divines a geas so that an individual won't relive
a "bad part" and die again in the exact same way he or she
did before in another life? Or do you mean that Lankoring
knows the most likely way that a person born at a given
time under given circumstances is going to die (because
someone else died that way before), so that a Lankori
divines a geas to try to prevent this? Or... what?
>>And since when is knowing your geas necessarily a good
>Given that it lets you know how not to die, it's a good
My point is that a geas DOESN"T "let you know how not to
die." At best it tells you one thing to avoid doing to beat the
odds of dying in one situation. And even that doesn't help
much in some situations. Connor (the king of Uliad) used
Fergus Mac Roi's geas ("never refuse a drink") against him so
that two lovers (Noisi and Deirdre) under his protection
would be left alone. This led to the death of the lovers, and
to Fergus' exile. When Cuchulain sired a son on the warrior
maiden Ayfa, he set the geases "never give your name,"
"never make way for a warrior," and "never refuse a fight"
on his unborn son and then left. When the son (Connla) grew
up, he went in search of his father. Of course when they
met Connla did not identify himself to his father, would not
make way for him, accepted his challenge to fight, and was
killed. "Thanks alot, Dad!"
David also states that "we diverge" around the issue of
Eurmal breaking (or "breaking" or whatever) the Cosmic
So, David, what do you think it means when Greg (at RQC2)
says that "[Trickster]'s part of the Compromise is to break
the rules" and that to go against this "he'd have to... act
consistently, be selfless, care for others at all times, and
do all the things that are in fact impossible to his nature."
What do you think it means when Sandy says, "Eurmal and
the other Trickster aspects are completely bound by the
Compromise. The problem is that, for _them_ to properly
fulfill their role under the Compromise, they have to break
it. So breaking said Compromise, for them, _isn't_ breaking
it, if you see what I mean?" What is Eurmal doing that
looks like he is breaking the Compromise?
>Furthermore, the other types of geases (Humath's, which
>make you more like the god, and the kind you impose on
>another person) are kind of like laws, and seem to fit with
>Lankoring's Law rune.
Do you have Lankoring giving ALL geases, including the
Humathi ones? I see those geases as being given by
Humath's Sword, to help the initiates be more like Humath.
I'm not saying that Eurmali lay ALL geases in East Ralios. I
think they divine birth geases, and do other forms of
divination, but that any East Ralian of appropriate
importance can lay a geas on another.
>And on the rune subject, geases are true, and Eurmal has
>the Illusion rune.
Again, I'm confused. Are you implying that the things that
Eurmal creates _aren't_ true? My understanding is that the
power of Eurmal is such that he can CHANGE REALITY. What
he makes is as True as anything else in the world. It's just
that he only gives mortals his powers (ie his spells) for a
And, maybe the Illusion rune can appear to be whatever it is
that Trickster wants/needs it to be for a given incarnation.
Thus, he can have the runes of Disorder and Change in Dara
Happa (Umatum), Disorder and Fertility in Dara Happa
(Rankenveg), Disorder and Shadow in Dara Happa
(Kazkurtum), Disorder and Death in Peloria (Rebellus
Terminus), Illusion and Movement in Pent (Raven), Illusion
and Earth in Pent (Hare), Illusion and Storm in Imther
(Orlantio), Illusion and Change in Sartar (Eurmal), Illusion and
Disorder in Safelster (Eurglenspeigle), Change and Fate in East
Ralios (Eurmal), etc...
(I don't want to argue the specifics what rune who has, I'm
just illustrating the idea that with Trickster, the runes
vary. That said, I'll be happy to hear other views about what
runes the various Tricksters have.)
Regarding the spell Wordwound, I think it is the rarest of
several spells which Eurmali can use when insulting or
satirizing someone. One spell would certainly do what
David suggests and impact skills (though I'd probably have it
affect DEX, making you more clumsy). Another would be one
that affects APP, making the target uglier. But, with
Wordwound, you can truely have a "deadly insult."
Well, I've undoubtedly rambled on too long. I'll now retire
to my usually quiet lurking, and privately chat with David
End of Glorantha Digest V2 #379
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