From: Joerg Baumgartner (email@example.com)
Date: Sun 12 May 1996 - 21:17:00 EEST
Martin Crim (bite attack 13%)
>As for 350% Horali Swordsmen, remember this: according to Da Roolz, one
>cannot advance past 75% in any skill which increases by experience except by
>experience checks. You'd have lots of attrition in the ranks, even with
>sorcerous resurrection, as you go up in skill.
Hmm. The only semi-published source for Horali in combat - Greg's lecture
from Arkat's Saga at RQ-Con 1, videotaped by Hans van Halteren - indicates
that much of their training occurs under "staged" action conditions. I loved
the description of the post-combat punishments for varying degrees of
un-Horali conduct under pressure...
The "cannot advance past 75%" rule doesn't really belong to this list,
though - I regard it as an artificial breakpoint, to keep the rules overhead
at a playable ratio. In Gloranthan reality, the (illiterate, as far as I
know) Horali swordsman (different from his fellow spearman by decades of
training) might still profit from his weekly mandatory lecture by the
squad-Zzaburi on the finesse of holding a sword, even though he might be
able to recite it backwards (not that any Brithini would try such a
revolutionary idea...). Even more so the more flexible other cultures'
warriors faced with alien swordsmanship or other challenges.
Joerg (Bite attack around 13%, too, except at the keyboard, where
complimented by my Type Tirade skill of 115%)
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