From: Sandy Petersen (sandyp@idgecko.idsoftware.com)
Date: Tue 02 Jul 1996 - 23:11:52 EEST
Some "fixes" for the Blinding spell have been suggested. Note that
darkness, above all, blocks sight. I therefore suggest the following
rewording of the Blinding spell
BLINDING 1 Point
ranged, temporal, stackable, reusable
This spell blinds the target entity. The chance of the
target
hitting or parrying with a weapon goes down by 75% and
visually
targeted spells cannot be cast (spells such as Healing
or Second
Sight still could be).
Each extra point used in this
spell adds 25% to the chance
of it working. If the caster had a
POW of 18, the target would
resist as if the caster had a POW of
23, if the caster used two
points of Blinding instead of one.
In addition to the above, each extra point of Blinding
enables the caster to name one other sense which is blocked by the
spell. For instance, a 3-pt Blinding would not only have a +50%
chance of success, but the caster could state that in addition to
sight, smell & darksense were also blocked. Or touch and hearing. Or
whatever.
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