Re: Pamaltela Trek, etc.

From: Nick_Brooke@deloitte.touche.co.uk
Date: Thu 04 Jul 1996 - 22:56:35 EEST


     _____________
     Brad Stradley asked:
     
> I have seen many refrences to HeroQuest(s). Is this another term
> for a type of scenario/campaign or is it another game system?
     
     That is a BIG QUESTION.
     
     A HeroQuest is when individuals interact directly with mythology. It's
     a type of scenario, a (non-existent) game system, and a fundamental
     Gloranthan concept: rather than spend a long time defining it here,
     I'll point you to the back page of the Elder Secrets booklet (which
     has quite a neat summary), to the Six Worlds of Glorantha article in
     the Glorantha Book, and (if you're really keen to know more) to the
     various RQCon Compendia with their transcripts of HeroQuest Seminars
     by Greg Stafford.
     
     "Tales of the Reaching Moon" #7 was a HeroQuest Special Issue, but
     we're out of stock: see if one of your friends has a copy. The best
     (non-Gloranthan) book on hero quests may well be Joseph Campbell's
     "The Hero with a Thousand Faces", though there are others.
     
     __________
     Hal Bowman wrote:
     
> I have been running a campaign in which about a dozen printed
> scenarios, including some from TotRM have been geographically
> and temporally ported, etc. into a long stream ending in the
> Pars an Golok region of Pamaltela (started in Prax, no surprise).
> Is anyone interested in seeing the sequence?
     
     Why not?
     
> Is anyone interested in a detailed look at a RH tribe in Jolar?
     
     Yes.
     
> Pithadros will be detailed for play. Is anyone interested in this
> material?
     
     Yes! There has been some stuff posted here (the infamous Black
     Knights, suggested Rastafarian parallels, Sir Palomides from TH
     White's "Queen of Air and Darkness"), but no full-blown detailed
     description as far as I recall.
     
> Finally, someone mentioned the Three Bean Circus as a spirit which
> a player of Nomad Gods could summon at an Oasis. Is there more
> detail about this entity?
     
     Yep, in the Cult of Eiritha writeup in Tales #14. They're basically
     pacifist vegetarian hippies with lentil casseroles and peace-pipes who
     wander the Plaines of Prax bringing an unnatural sense of peace and
     harmony to the tribes they visit.
     
     _____
     Sandy supposes:
     
> Or the Lunars have their act together, and they're doing the
> classic Good Cop / Bad Cop routine.
     
     Given the Lunar Way's roots in Carmanian Dualism, I think this is very
     likely (in some cases). Of course, neither the Good Cop nor the Bad
     Cop needs to know just *why* they're being allowed to do it their way
     -- that's the beauty of having Illuminated Masters rule the Empire.
     
     ____
     Carl wrote:
     
     >> my wife, my daughter, my son, my boss, my co-worker perceive me
     >> differently. But there is still only one me.
     
> Yes, but can your kids heroquest and retroactively turn you into
> a hard-drinking, cigar smoking prizefighter?
     
     But... that's how I've always perceived Sandy! :-)
     
     ___
     Pam asks, rhetorically:
     
> Given the list of Gloranthans found in the Lunar Army: Rinliddians,
> Redlanders, Dara Happans, Carmanians, Tarshites, Aggari, Grazers,
> Praxians, Pentans/ChaUn - which of them are going to be particulary
> keen on hauling Kralki about in cages, or cavorting with Chaos?
     
     None of 'em. Serving alongside the Vampire Legion or the Broo Brigade
     is about as popular a duty as going emissary to the Tusk Riders or
     assisting the Cult on Bat Feeding Day. This is true all over the
     Empire: *MOST* Lunars hate and fear Chaos as much as anyone else.
     Chaos is a Horrible Warning, an example of Going Too Far, something
     for specialists to contain and deal with safely.
     
     But the Red Goddess must grant her worshippers the philosophical and
     moral freedom to make their own choices, their own mistakes. It's hard
     to see why Orlanthi don't react better to this: after all, their god
     is famous for making Horrible Mistakes and trying to clear them up
     afterwards, while his own brother's experiments with Chaos brought
     Wakboth the Devil (Orlanth's nephew, let's remember) into the world.
     
                               Umath
                           (grandfather)
                                 |
                           ______|______
                          | |
                       Orlanth Ragnaglar = Thed
                       (uncle) (father) | (mother)
                                              |
                                           Wakboth
                                         (the Devil)
     
     Quite a pedigree, eh? The gods of violence, madness, rape, evil, and
     barbarism all closely inter-related: somehow, I'm not surprised.
     
     ====
     Nick
     ====

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