Lunars in Dragon Pass

From: Nick_Brooke@deloitte.touche.co.uk
Date: Fri 05 Jul 1996 - 22:55:28 EEST


___________
Martin King writes:

> Orlanth is real and so is the afterlife. It certainly makes for devout
> worshippers.

The Seven Mothers are real and so is their afterlife. And Orlanthi are
welcome to convert, enjoy the benefits of the Lunar Way in the here and
now, then gain admission to the celestial paradise of the Lunar Sphere in
the hereafter. What's the problem?

(I'm not rising to your IRA thread, because those criminal bastards have
come pretty damn' close to hurting me three times and I can't help taking
it personally).

______________
Dave Boatright witters on:

> If the Lunar occupation of Sartar had lasted longer then I am sure
> they would have got around to the atrocities that you site.

Pshaw! That reminds me of the ancient Welsh martial art of Llap-Goch: "If
we start murdering Lunar soldiers, raping their priestesses and mutilating
their children *now*, they'll never have the chance to oppress us the way
I'm sure they'd want to!"

> The once free peasants once ran the hill choosing thier own fate.
> During the summer thay could up stakes and go adventuering.

"Adventuring"? You mean stealing from their relatives, oppressing the
ethnically-diverse indigenous peoples of Dragon Pass, looting tombs and
meddling with Things Best Left Alone? Sheesh! Lucky we've got patrols from
the Native Furthese Corps in place to stop that kind of carry-on! And the
"once free" peasants are now richer and happier, living satisfying lives
under the full employment which the benevolent Seven Mothers cult offers to
all its members.

> I would be the last one to say that all Lunars are black hearted
> scum. But...

Says it all, really.

> If you don't see the Empire is bad in a Orlanthi based Dragon Pass
> then what have you got. I suppose the Pc could always wander the
> country preaching the good word of the moon handing out flowers.

I don't know what you mean by "a Orlanthi based Dragon Pass". Are you
asking how being a Lunar merchant, soldier, diplomat or priest in Dragon
Pass could be entertaining? The answer's self-evident! Look around you at
"Home of the Bold": I guarantee the Lunar players aren't *pretending* to
enjoy themselves! Or (if you're not in that game) come and play in "The
Tarsh War" instead, as war-drums beat along the Bush Range and native
unrest grows...

Why not try re-reading a couple of Asterix books: look how the Indomitable
Gauls interact with Romans, and see the kind of adventures which become
possible in an occupied barbarian country where the backward natives are
encountering civilisation, and now have the opportunity to travel to all
kinds of strange new places, meet unusual people and learn about them.
(This is how the Greydog Campaign works).

If every Asterix book had depicted a grim, gritty, unrelenting terrorist
war against the occupiers, I doubt they'd have been so successful. It's
*because* the Romans are a fixture that they're so entertaining. You have
to learn to get along with them: you can't just kill every Roman you meet
(or every Roman small enough and weak enough to pick on, for that matter).

So, by all means beat up a wandering Lunar patrol that gets in your way
("these Lunars are crazy!"), but don't forget to talk to the commanding
officers. Visit their amazing gleaming marble cities in search of exotic
treasures: experience the realities of civilised life. And remember (when
plotting) that the Lunars can be extremely subtle when they want to:
scenarios based on "The Roman Agent" or "The Mansions of the Gods" could be
entertainingly different for Orlanthi players. Go for meaningful plots:
don't just kill people at random and pretend your religion justifies it!

Yours indomitably,

====
Nick
====

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