From: Carlson, Pam (carlsonp@wdni.com)
Date: Tue 09 Jul 1996 - 00:02:00 EEST
I expect there are trees in Pent - in the bottoms of valleys and along
river floodplains. (Think of the Dakotas before agriculture - rolling
grassy hills, cut by lightly forested rivers.) These trees might not
make impressive 12 inch-wide planks, but they would make good tent/yurt
poles. Enough of then lashed together could make a wagon. Really
strong wheels might be a valued trade item.
_____________________________________________
Lunar Clans
What role do y'all see clans playing in Peloria? It's stated in many
Loren has built Carmania on "Houses", great extended families, like the
sources that the Lunars have "clans". What are they? Where did they
come from? (Does Plentonius mention clans in ancient Dara Happa? He
seems to talk more about "families".) How are they different from an
Orlanthi clan?
Houses in "Dune". Might Lunar clans be similar? Are the clans rural
based, or do they also dominate the cities? How does a clan hold up in a
city? (Do they become smaller "houses", like in Carmania?)
An Orlanthi "clan" consists of people of all social ranks - from
thralls & cottars to thanes chiefs. Even kings retain their clan
affiliations. It's difficult to imagine a Lunar clan consisting of
peasants, potters, boatmen, vintners, soldiers, and nobles. (Not to
mention, to what clan does the Red Emperor belong? The Goddess
herself?) The "Frog Boy" story seems to indicate that clans are based
on profession (which is often linked to lineage), rather than on a
geographic area or common ancestors.
And might not clan structures from Darjiian, Torang, and Henjarl differ
quite a bit?
What models are people using? Any idea how clans operated in the
Byzantine Empire? In Ancient Greece? In the early Roman Empire?
Pam
------------------------------
This archive was generated by hypermail 2.1.7 : Fri 13 Jun 2003 - 16:51:24 EEST