From: Brad Stradley (wstrad@tenet.edu)
Date: Tue 09 Jul 1996 - 02:19:54 EEST
Time travel has been the source of much controvery in gaming circles for
quite some time. I would like to put forward some theories on the
subject.
The Aristotlian view is time is not a constant universally. It is
specific to each person or thing in question. He uses the example of
things/animals aging/decaying at different rates. Under this model of
thought one could time travel only within their lifetime [the Quantum
Leap example].
Another view is that time is a universal constant wherein all things are
affected differently, but none are outside of it. Therefore time travel
would be the momentary stepping outside of the realm of time to re-enter
at another time.
As a corrolary to this it is not unreasonable that time should
not react like all other natural conditions. In this for every act there
should be an equal and opposite reaction. Second, there should also be
decreasing returns. I know that the second is poorly stated [but my
child keeps distracting me with an inflatable shark] but what it
basically means is that the first time affecting act will have greater
quanitative results than any attempt that follows.
I realize that these are variant and not the theories of any
physicist that I know, but could be useful in a gaming world.
TTFN,
Brad
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