Kralorela

From: TimTorres@aol.com
Date: Mon 29 Jul 1996 - 23:20:29 EEST


OK, I'm delurking again because I could use a little reenergizing on my
Kralorelan project. First some RW background: I was bored and left feeling
too bland by the RQ3 martial arts (MA) rules. I designed a more detailed MA
system. Several digest readers sampled my rules and draft #3 seemed ready
for playtesting. I managed to tempt my players into creating PCs to playtest
my MA rules and began my Kralorelan "campaign" using RQ3 supplemented by my
MA rules.

The "campaign" has been very low fantasy so far ... starting out with just a
small village and a small shrine/monastery/MA school. At first we simply
fought some training combats and made some adjustments in the rules. Then
there were intermittent scenarios still very episodic and higly
referee-controlled. We advanced the PCs artificially between episodes until
recently, and the campaign is now becoming more like a real campaign. The
main PCs immediate quest is to discover, through meditative episodes similar
to heroquesting, the mystic power of his particular martial art form. He has
a longer range goal of mastering a second school and combining the two to
create his own martial art form.

I'll be posting some of his adventures in story form, but was wondering if
there is any Kralorelan source material published besides GoG and Glorantha

(boxed set). I can create my own but would rather not invite future
contradictions if I can help it.

I've been using some rules for mysticism provided by Nils and the
cultural/geographical material in GoG and the Glorantha boxed set.

Nils or Sandy or anyone else in the know on Kralorelan mysticism ... would a
one-use mystical poem be imbued with specific mystic effects or simply allow
the user to concentrate more mystic energy to create greater effects with
his/her own mystic talents? (In spirit magic terms, would it be more like a

spell matrix or more like a POW-storing crystal?)

Also, in addition to cult magics, my ultra-civilized Kralorelan citizens use
mysticism (variously taoist/buddhist/etc) instead of sorcery, altho there are
also sorcerors found in all the cities and the outlying villages have their
share of village elders (wise men/women) who practice a form of spirit magic
instead (based on the kami of shinto religious belief).

I've introduced my PC to hsunchen, barbarians from the Bliss of Ignorance, a
rebel band hiding/running from the army and bullying helpless villages,
assassins, soldiers, miscellaneous citizens, street burlies, undead, spirits,
a tiger, and a troll. I would expect most of Kralorela to be short on
"monsters" except by the action of the intelligent races. I would also
expect chaos to be very uncommon.

Does this sound accurate? And is there any more printed source material?

Tim

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