Pharoah's magics and Theists

From: Peter Metcalfe (P.Metcalfe@student.canterbury.ac.nz)
Date: Thu 05 Sep 1996 - 11:45:10 EEST


Joerg Baumgartner:
==================

>The secret behind the Pharaoh's power is that every single subject kingdom
>or whatever owes allegiance due to a special feat Belintar performed when
>he entered the land (i.e. between 1313 and 1318). This explains his unability
>to establish a permanent hold over the Ditali better than all the talk of
>militarily inept Esrolites. The Pharaoh has no sovereignty powers outside
>of his Holy Country. He could not have conquered and held the Newcoast ports
>even with full support from the Ludoch. His magics would not have held.

So? The Pharaoh can evolve new magics or assume old ones to rule those
lands which he has conquered. Otherwise the Red Emperor (and the Emperors

of Dara Happa before him) would have never been able to extend his rule
beyond the Ten Cities of Murharzarm. But they do so quite happily. The
Pharoah could for instance crown himself the Archduke of Slontos if he
ever conquered the Manirian Coast.

Robert McArthur:
================

Wonders what percentage of the population are intiates or higher
in a cult in Genertela as of 1620. First some comments about my
reply:

        1) Cults which require Shamans as their religious
             functionaries, are not considered to be theistic
           cults here.

        2) I'm only considering the adult human population here.
           It is possible for a child to become a member of Voria
           or Voriof, but attempting to decide whether they are
           initiates or lay members is too much trouble.

        3) I don't have any census in front of me so I'm only
            identfying groups which are theistic. Any bean
            counter worth his salt should be able to calculate
            the percentages with this information (and the
            census).

>Maniria

Is 90 to 95% theistic IMO. The remainder are the Rokari in Heortland
and the Marcher Barons as well as the People Whom God Forgot.

>Peloria (separate?)

Close to totally theistic. The major non-theistic groups are the
Viziers of the Western Reaches, the Balazaarings and the Eolians.
Although there are mystic cults which were introduced by Sheng
Seleris (they deny it), I would consider beginners in these cults
to be theists.

>Kralorela

Three regions here. Kralorela proper has no theists save for visitors
in Wanzow Province. Bliss in Ignorance is mostly theist with a tiny
ruling class praticing mysticism. The Hsunchen in the Shan Shan
practice IMO a weird motley of animism and (substandard) kralori
mysticism.

>Fronela

The only groups that practice theism here are the Syranoran Orlanthi,
the Janubian City States and the Kingdom of War. Loskalm and Junora
are Malkioni whereas the Hsunchen are mostly spirit worshippers.

>Seshnela

The only theistic group here is the Pirates of Ginorth. Everybody
else belongs to the See of Leplain or the Church of Arolanit.

>Ralios

The East Wilds are a mixture of Theistic Orlanthi with some
Hsunchen. The Safelstrans have a large minority of people
who are henotheists (the dictionary definition - this is
*not* the same thing as belonging to the Henotheist Church.
It is perfectly possible to be a henotheist yet think
Archbishop Surantyr is a complete prick frex).

>Teshnos

The Kingdom of Teshnos is theistic with some mystical elements.
The Hsunchen are not.

>Pent and Prax

A mixture of theism and anismism.

- --Peter Metcalfe

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