From: Kevin Rose (vladt@interaccess.com)
Date: Fri 06 Sep 1996 - 00:43:25 EEST
>
> I hope G:tG retains Pendragon's elegant simplicity and
mr happy <ajbehan@tcd.ie> said
> neat bells & whistles like quick, descriptive combat and personality traits.
>
Such wonderful descriptive combats as "He swings the axe. A critical!
(noise of 14 D6 being rolled) Take 49 points of damage. You armor absorbs
20. You're dead." I just love not having the ability to interfere with
incoming attacks. NOT.
> Whatsmore
> you can use anything that produces a linear array of random numbers (such
> as a roulette wheel or pack of cards) as a "die". Also to the good it
> works as well with peasant farmers as with Argrath and Harrek unlike RQ
> or Pendragon.
>
Why is linear probability good? It does mean that game designers that
slept through "introduction to statistics" can avoid producing abortions
like 1st edition shadowrun, but I don't really want to make my game stupid
so the designers don't have to think. In reality, life isn't linear.
Kevin Rose
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