Re: G:tG rules

From: Joerg Baumgartner (joe@toppoint.de)
Date: Mon 09 Sep 1996 - 20:01:00 EEST


Jim Chapin
>Judging by the comments on this line, I must be in the minority of
>Gloranthaphiles who is not particularly a fan of Pendragon. The combat
>system of Pendragon is too quick and not particularly interesting -- the
>characteristic table is irritatingly simple-minded and vastly reduces the
>chance for role-playing.

This covers my experiences as a player as well.

>The greatest weakness of RQ rules for Gloranthan reality (and even more
>for Alternate Earth) is that the system is too magic-heavy.

Not really magic-heavy, but magic has been mechanized by its description as
quite instant, reliable and physically measurable spells, for everybody.

>So my wish list for Mr. Hall is a combat system which is more interesting
>than that of Pendragon, and some way of using the trait list better --
>perhaps a more subtle set of lists, and certainly a less constraining way
of >using the traits.

I'll add my voice to Jim's with this appeal. Though I will most likely end
up with a homebrew sythesis of both systems. Be honest: who won't retain
those personal favourite bits of RQ for the new system, or vice versa? We
will end up with a range of DIY mixes between the systems.

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