From: Alain RAMEAU (Alain_RAMEAU@total.fr)
Date: Tue 29 Oct 1996 - 09:45:03 EET
Richard Crawley wrote :
>In the end I ruled that (1), (2), and (3) WERE magical. Case (4)
>didn't arise but I think I would have ruled against it on the grounds
>that the spell is about mobility rather than combat and anyway, a
>wolf's claws are not really used as weapons; the jaws and
>bodyweight/momentum do all the work.
For me, I would play that none is magical weapon (even if I would be
ready to discuss on (3)): the transformation is magical but not the
damages done after such transformation. For me the main advantage of
those spells (or curse) is to give a human the damaging capacity of a
wolf. But the damages themselves are the normal damages a big wolf
would cause, which are not magical. To become magical, it would need
an Ironteeth spirit spell, each point of such spell being 1 point of
magical damage.
Alain.
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