Mad Prax - Beyond Sun Dome (part #6)

Date: Sat 18 Jan 1997 - 01:00:42 EET

G'day all,

Here's the final PC written for the tournament.


V. Sarshas Yarallo

Sarshas Yarallo is a junior member of the Lunar Governor's staff, and as
such, gets called on to do all sorts of disagreeable tasks - such as
being ordered to courier an important document just before you were
due to go off duty (then waiting in the governor's cold antechamber
for two hours while the message was being penned), and being sent off
on horseback dash for the Sun Dome temple just as the sun was

Roleplaying Notes
Like all good nobleman's sons, you're doing your stint as a Red Tribune in
the army before moving on to brighter and bigger things. But by the Bat!
how did you end up in Prax? The weather's lousy, the food stinks and the
nightlife in Pavis is almost non-existent. It's even worse in Sun
County; outsiders aren't even allowed to speak to any of the women,
who hide their faces behind veils. As for the superior airs they put on;
you'd think it was they who conquered us, rather than the other way

Although you're courageous and confident (and handsome), there's no
point doing something gallant if there's no one of impressive rank
around to see, right? (Unless she's pretty...)

What's Happening Now?
With fresh mounts at several points along the way, you got to the Sun
Dome Temple around midnight, and then had a hell of a time getting
admitted. When you finally got to see the Count, he read your
message and immediately began barking orders. Gongs were rung and guys
with bleary eyes were running all over the place, furiously strapping on
their armour. In the pandemonium you seem to have been forgotten, and,
tired, dirty and cold, having ridden half the night , you just curled up
in a corner of the Count's meeting house under your cloak. The Goddess
knows what the message said, but nobody wanted to answer your questions;
maybe you'll find out in the morning...

Sarshas Yarallo

Human male
Age 26
Initiate of Seven Mothers and tribune in the Lunar Army.

STR 14
CON 14
SIZ 17
INT 14
POW 13
DEX 16
APP 15

Move: 3
Fatigue: 28
Hit Points: 16
Magic Points: 13
DEX sr 2 + SIZ sr 1 = 3
Dodge: 53 (-ENC 25) = 28%

19-20 Head 20 8/6
16-18 L.A. 18-19 8/5
13-15 R.A. 16-17 8/5
  12 Chest 11-15 8/8
09-11 Abdm 07-10 8/6
05-08 L.L 04-06 8/6
01-04 R.L 01-03 8/6

Travelling Gear: Total Encumbrance = 25. Fatigue = 3 (28 - 25).
Ringmail underneath cuirboilli armour. Scimitar, target shield,
3 darts clipped inside shield.

weapon sr attk/par% damage Enc/AP
Scimitar 5 55/45 1d6+2+1d4 2/10
Target Shield 6 23/56 1d6+1d4 3/12
Dart 3/9 48/-- 1d6+1d2 .5/4

Spirit Magic: Befuddle (2), Speedart, Bladesharp 2, Heal 3, Strength 1.

Divine Magic (one use): Heal Wound x1, Madness x1.

Skills: Climb 66%, Jump 56%, Swim 34% (-ENC), Ride Horse 85%, First
Aid 54%, Listen 57%, Scan 55%, Track 31%, Hide 41%, Sneak 27% (-ENC),
Evaluate 37%.

Languages: New Pelorian 66/24, Pavic 29/--.

Armour: Lunar Army issue: ringmail underneath cuirboilli.

Special Item: A chip of moon rock mounted on a silver pendant waxes
and wanes as the moon does, and stores 11 magic points.

Next: Prologue - What the Heck's Going On?

>From the Notes From Nochet files:
(XXIX. 21-011) I have always seen, in Prax and such nasty places, that
a lioness, finding a herd of game, stares at a particular animal she
has selected to devour. The rest, quite understanding, isolate the
unfortunate and go on grazing unperturbed. Thredbo the Wild Sage.


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