Too much stuff

From: SimonPhipp@aol.com
Date: Sun 16 Feb 1997 - 19:08:21 EET


Klyfix@aol.com wrote:
> _Cults of Prax_ notes that people turn to ancestor worship when they aren't
> happy with the gods; I think that should not just be in the boonies but in
cities.

Duke Raus worshipped his ancestors for instance. Many Yelmites would also
worship their ancestors, especially if descended from a Hero. As far as I
know, several Lunar families worship ancestors (see Strangers in Prax for an
example).

I think that Ancestor worship is used in many ways. Most ancestor worshippers
do so in addition to their other gods - trolls worship ancestors routinely,
the Ostrich Tribe worships other gods too. In civilised areas, ancestor
worship is used to honour the family rather than individual ancestors - the
clan structure in Dara Happa and Peloria supports such a view.

Nuno Flavio mentions Newbies:

> This way everybody will know that this is a msg from a newbie, problably
> asking things that *some* Gloranthaphiles *may* be inclined not to answer
> because they are *too* *simple*.
>
> This way people like those will not need bother even to read it,
> Gloranthaphiles that are willing to waste a few minutes explaining
> something *simple* will do so, and you can get your answers.

What's this about questions being too simple? Even hardened Gloranthaphiles
forget elementary facts about Glorantha and need reminding. Also, one of the
best ways to get the old brain cells working is to think about old problems.

Actually, I tend to skip the more esoteric material on the Digest - I don't
particularly care how Gloranthan Sun-dials work, for instance. The heavy
stuff has its place, as does the simple stuff - what we really need is more
useful material.

Philip Hibbs asks what is a draugr? Look at The Book of Drastic Resolutions.

>>Down in the Dungeons, by James D. Chapin
>What a refreshing change! Reminds me of some stuff on Simon Phipp's
much-missed
>web site.

It's back on http://users.aol.com/simonphipp/index.html - no new stuff as yet
but I have odds and ends still to post. When I get the time, I will write up
the important parts of my Dorastor Campaign - not like the official Dorastor
but still not bad - see the Giant King of Neverdead, The Sleeping City, the
Microbroos and why the Vampires of the Tower of Lead are at war with
Neverdead.

At the moment I am having to dial into the UK from Ireland to access my site,
so I am loathe to put much on. I hope to get a idal-up number in Dublin,
although there is a #4 per hour surcharge on the calls because "AOL do not
have coverage in Ireland" even though their head office is in Dublin. Seems
fair to me - they could teach Etyries and Lanbril a thing or two.

On Siege Engines
==============

Derak the Dark Troll, one of the characters in my campaign carried a balista
with him on certain scenarios mainly because he could carry it and had over
50% attack chance. When we went to see a castle in Wales, I had great
pleasure in showing the player a mounted balista and demonstrating how
impractical it was to carry around. Sometimes RW examples spoil the game
spirit.

While I was playing, not GMing full time, we had a house rule that Mobility
became more effective as the number of legs increased. When the trolls bred
the Megapede they put these insects on a runway, pointed them at the enemy,
cast Mobility, gave them a prod and stood well back. A quick calculation
later and the insect sped off at well-above supersonic speeds. Unfortunatley,
they were a pig to aim and ended up being fired at the Moon just to annoy the
Lunars.

Trolls, in my opinion, do not use siege weapons but use Mantises to drop
rocks on enemies and the Hurler cult allows rocks to be thrown over long
distances very accurately.

Simon

------------------------------

End of Glorantha Digest V4 #197
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