From: David Dunham (dunham@pensee.com)
Date: Tue 04 Mar 1997 - 05:11:44 EET
Malcolm Serabian
> Sorana Tor (who or what was she? An
> oread? A kinswoman of the Vendref already in the Pass? A primitive woman
> from the upper slopes of the Wintertop, sitting out the Inhuman Occupation
> above the land claimed by the Dragons - much like the Cannon Cult humans did
> below?
I'm not sure, but how about a member of the primitive culture whose mother
was an oread?
I think there were a very limited number of vendref in the Pass at that
time, and it seems unlikely one of the First Wave people got that far
north. I do think there were primitive Kerofini, who survived the Inhuman
Occupation by "hiding under Kero Fin's skirts," i.e. never leaving the
mountain.
It's possible that there were people who went to Tarsh before Arim; I think
it's far more likely that Sorana Tor would be from them (if they exist)
than Esrolia.
> Anyone have any ideas on what the Shaker Temple looks
> like. The Dragon Pass game symbol for the temple and the illustration in
>Wyrms
> Footprints show the temple as looking like the parthenon.
I think it shares architectural features with Esrolian temples (due to
Second Age influences, not because it was created by an Esrolian Sorana
Tor). I can't remember if this is based on a published source...
> What about clothing for the Tarshites? Tarsh War pictures the Lunar
>Tarshites
> in middle-eastern inspired clothing, while the Exiles look like typical
> Orlanthi. What was their clothing like before the coming of Hon Eel?
In my game: "Classically-influenced landlocked vikings." They have a subtle
Lunar (classical Roman/Greek/Persian) look. I think Dan Barker's art is a
good place to start.
Unlike Heortlanders of the same time period, women don't wear over-dresses.
Decorations are very different -- they tend to decorate the hems and cuffs
of their clothes with repeating geometric designs (squares and circles
rather than the spirals or curves of the Heortlanders). It's also common to
have two decorated stripes running down the front of a garment (like the
Celtiberians).
Robes/capes are fastened in the middle. Fur caps are common; men's caps
often include the head of the animal.
Men tend to have shorter hair than Heortlanders. Thus they don't braid it.
Most men shave their beards and grow mustaches. A few (including
lawspeakers) grow beards.
Like clothing decoration, tattoos also follow a more geometric motif. A few
more primitive clans (certainly any Kerofini remnants) still put their clan
designs on their faces.
Weapons include Frankish-style curved axes, spears, swords (swords more for
nobles and Humakti)
Martin Laurie gives us a dichotomy I think is false. Gods are independently
real, but can be changed (for all intents and purposes) by human worship.
One of Greg's heroquest talks mentioned discovering a new aspect of a deity.
The Compromise may or may not be real, but everyone agrees that things are
different after the Dawn. (This sort of widespread agreement constitutes
Monomyth, by the way.)
> David Dunhams Brolian character always rambles on about the need to destory
> Lokamayadon - in 1350, though all the Sairdite Orlanthi with him keep telling
> him that Lokamayon was crushed by Harmast in the first age - Davids character
> doesn't believe them because the Shamans told him otherwise and these
>people he
> is with are obviously sadly misinformed about their supposed knowledge of LMs
> demise. Its all a trick!
Just because Lokamayadon is dead doesn't mean he's powerless! Look at all
those Basmoli in Prax, worshipping a dead god. Anyway, they other
characters are obviously too decadent to see that Lokamayadon is partly a
metaphor. Thing important thing is: kings are bad.
(BTW, we don't really know what happend to Lokamayadon.)
Paolo Guccione doesn't like mixing divine magic and sorcery. To me it's a
He errs in saying Naskorion is a highland. It's pretty clearly limited to
cheap way to differentiate the Naskori religion from the Delelan. And the
Naskori would no doubt tell you that learning sorcery through the church is
the only safe, non-soul-destroying way to do so. Note that if you use a
sorcery system (like RQ4's) which has Low Magic, the average person (Farmer
caste) learns only this.
the lowlands around the Doskior River when I look at the map. Thus I think
it supports grain agriculture far more productively than the highlands of
the East Wilds. Its agricultural productivity relative to the rest of
Safelster probably depends more on weather patterns, and those might be a
bit different since it's somewhat more sheltered by the Mislari Mountains
and the range near Zorakarkat.
David Dunham <mailto:dunham@pensee.com>
Glorantha/RQ page: <http://www.pensee.com/dunham/glorantha.html>
Imagination is more important than knowledge. -- Albert Einstein
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