Re: Aimed Shots

From: David Weihe (weihe@danet.com)
Date: Wed 23 Apr 1997 - 18:12:51 EEST


> From: Peter Maranci <pmaranci@sunspot.tiac.net>
>
> Say an archer waits until the end of a round to do an aimed shot at the
> head of his opponent. However, he's previously cast Multimissile on that
> arrow. When the shot goes off, would you think that only the "real" arrow
> hits the head? Or would all of them be equally "aimed"?

All arrows would be equally aimed, since the spell-generated arrows are
aimed at the same target (the wait is to give time to improve aiming, and
wait for an opening). Otherwise, why wouldn't the magically-created arrows
attack at a fixed percentage chance, since an improved skill % means an
improved ability to target, just like the effect of waiting?

As a minor rules variant, we always played that the wait was random for
each person and each time, but that no other actions could be made before
the end of the preannounced wait (a mini-arrowtrance effect, sort of). This
prevented rules-gaming like having an entire party attack some giant or
Rune Lord at the same strike rank to prevent it from parrying more than
one blow. The DM rolled the waits secretly, and told each player to attack
on the rolled SR. It had the nice effect of simulating in the player's mind
the effect of an opening suddenly appearing, as well as preventing the
illusion-ruining perfect coordination of attacks. You could also delay
just to delay, but that actually lowered the attack % by 1/3, as you would
be adversely affecting your usual timing and flow of movement.

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