Ginna Jar

From: Lowell A Francis (lfrancis@iusb.edu)
Date: Wed 30 Apr 1997 - 08:58:52 EEST


>(Summary) There were some questions about the Lightbringers and then some
>responses, drawn from from the Cults of Prax indicating the general lack
>of info. Then David Cake made an insightful comment that she "represents
>collective action."
This idea of collective action hits straight at the heart of what we have
worked through with Ginna Jar in our campaigns. Cults of Prax gives only

minor hints at the nature of this figure, but given the importance of the
Lightbringers Quest both mythically and symbolically, I felt it was
important to define her role more clearly.

In our campaign, Ginna Jar is an alternate path for females. There are
plenty of Warriors (Vinga, Bab Gor), Healer (C.A) and Earth Mother (Ern.)
figures. Ginna Jar seemed to represent the mysteries of womanhood. The
idea that there is power in being female and in those aspects; that these
are not necessarily fighting or healing as roles in society.

Its a concept that is better played out than explained. Ginna Jar, for
players in our game is the force of female intuition and mystery. She is a
special kind of wisdom and view-point which male gods lack. Even some of

the Goddesses, trapped in their determined roles lose some of this aspect.
Ginna Jar serves to protect the idea of female, cthonic power. It is not
the power of sex or childbirth, but the idea of female building and
insight. David Cake's comment about her representing the force of
"Collective action" hints at this. It is a creative force, a force of
joining.

I've never defined the specific of the cult for my campaign because it
works well as a mysterious cult. It provides other options for support for
Female PC's for one thing. It also gives balance to the ideas of
femininity in our campaign.

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