From: David Cheng (firstname.lastname@example.org)
Date: Sat 17 May 1997 - 23:56:12 EEST
Joseph Troxell asks about the number of clans per tribe.
I don't know if this will be much help, but I remember glimpsing a very old
Stafford map, many many years ago, that was drawn on top of an old WB&RM
map. The tribal boundries were outlined over the hex grid.
There was some kind of note (or was this discussed verbally?) that each hex
could support one average-strengh clan. Bigger tribes had more hexes, and
thus more clans. Some areas (hexes) of Sartar cannot support a full clan,
due to poor resources.
One suggestion might be to take the Sartar tribal map from _Tales_ (issue
#7?) and a _Dragon Pass_ map. Use some creative juice to re-create
Stafford's old map. Fudge the boundries as you see fit, and as your
campaign requires plot motivations. Then, apply the one-hex = one-clan
I would like to emphasize that the map I saw was very old, and the
one-hex/one-clan rule might no longer be valid. Discussion and criticisms
* David Cheng
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