From: Nikk Effingham (wal@eff.u-net.com)
Date: Fri 27 Jun 1997 - 13:06:15 EEST
Arkati-Uz sorcerors
====================
I had always interpreted that the prohibition on becoming a sorceror
for KL priestesses was actually avoided by becoming an Arkati. This seemed
to indicate that Arkat wasn't the only sect in Uzland teaching sorcery. I
liked the idea of numerous circles of sorcery. Has anyone got any ideas how
Uz sorcery works under Sandy's system, as I can't seen the Vows working the
same????
Infinity Rune
=============
Mike Cule:
>HeroQuesting (with the exception of reaching into the Infinity Rune)
>doesn't provide increases in the Will of the Quester.
>
>(Yes, I know Greg don't like the Superhero/Infinity Rune idea. And I
>Don't Care.)
Agreed, I *like* the infinity rune. However, while we know -- more
or less -- what it does, how do you get it? Does anyone know what Jar-eel or
Harrek did to earn it?? I can't see a HQ whereby the potential Superhero
walks along and plugs the Infinity Rune into their POW-er supply. Did they
steal it from other gods (come here Flamal...), or be gifted it??
Pendragon
=========
Mike Cule:
>Before I started I feared the problems I would have would be with the
>Personality Traits but actually, as long as I clearly marked the points
>at which tests would come and awarded trait ticks for role-playing
>actions, the players found this acceptable. Tests in the 'Other World'
>where their personal choices were overridden by dice rolls were disliked
>but I think they accepted the rationale behind them.
Once again I voice my opinion that Pendragon's traits limits
roleplaying by forcing dice to make decisions. I especially liked the
suggestion that if a player is unsure what his character would do, he should
roll a dice to decide. Whatever happened to roleplaying...? I thin
*passions* not traits, are okay, to some extent. But in the main, these
should be left to roleplaying anyhow, frex -- I've never met an Uroxi who
wouldn't rabidly charge to his untimely doom for virtually no reason whatsoever.
>The coarseness of scale under PENDRAGON worries me very much. For High
>Mythic stories it might work. But for the long mundane slog it don't.
I never did like the Pendragon system to the extent other people
did. I didn't find it as sleek and simple as other people had told me it
would be, and the integration of traits/passions with a role-playing system
wasn't what I expected. Maybe it was because I've got 3rd edition and not
4th edition??? For a simple system, look at Storyteller.
All IMHO,
Nikk E.
Nikk the Broo Shaman of Thed
http://www.personal.u-net.com/~eff
"If absolute power corrupts absolutely,
where does that leave God?"
-- George Daacon
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