Re: Forced traits

From: Nils Weinander (nilsw@ibm.net)
Date: Tue 01 Jul 1997 - 09:35:16 EEST


Jose Ramos:
> The real problem is that in the Heroplane you (more or less) stop
> being yourself to become something else, usually the personification of a
> god or a hero, or at least the "ideal" hero for that myth.

The more reason to abolish random rolls then? The
avatar of the god that you become shouldn't act randomly
but stick to the blueprint of the myth. This is unless
you want to change the quest (do a type II). Then I
agree you have to roll traits to "break free" (provided
you use them of course).

_____________________________________________________
Nils Weinander | Everything is dust in the wind
nilsw@ibm.net | http://www.geocities.com/Paris/8689

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