Re: The Glorantha Digest V5 #56

From: SÚrgio Mascarenhas (sermasalmeida@mail.telepac.pt)
Date: Wed 16 Jul 1997 - 16:49:24 EEST


THIS IS AN EXCERPT OF THE DIARIES OF SERGIO MASCARENHAS WITH IS REFLECTIONS
ON THE CULT OF GLORANTHA

1. How I received the wisdom of Glorantha

It was in the beginning of the 80's that I acknowledged the existence of a
new form of worship called the cults of RPG. It came to my knowledge
through the arcana contained on the publications of a far away country
called Jeux et Strategie and Casus Belli.

Intrigued, I decided to try it. After consulting these publications, I
opted for a particular cult called Rune Quest (at the time there existed
other cults like D&D, AD&D, C&S, T&T, etc. And new cults are being created
all the time). RQ was the vehicle to the CUlt of Glorantha (CoG).
It was in 1983. Since then I've been a distant (and most of the time
non-practicing) adept of RQ. To appease my conscience, I pay my tithe by
acquiring all the Glorantha related products that I can.

Through all this years I was able to gain some knowledge on the Glorantha
Cult. Like all cults, it saw great changes all the way . For instance, in
the end of the 80's a new sect emerged called the RQ2 Faithful. One of the
original prophets - Steve Perrin - abandoned the cult. And this year the
cult actually split to two different cults: the cult of Glorantha and the
cult of RQ3.

Most of the time my contact with the CoG was through its Tables of Law: the
written books directed at lay members and lesser cultists (like RQ2, CoT,
LoT, Pavis, RoC, etc.). More recently, when the ancient magic system called
Internet became more accessible to the lay people, I was able to access the
inner circle of the CoG priests in a place called the Glorantha Digest
(GD). That's what prompted me to write my memoires.

2. The organization of the CoG

The CoG is organized around its Prophet: Greg (when he comes to the mundane
world he is also known as "Greg Staford".) Since he is the prophet, you
can't contact him easily. For instance, he doesn't appear on the GD. He
speaks to lay members through the Tables of Law or, if you can afford it,
he can be met at the High Ceremonies of CoG called Glorantha Con and
formerly known as RQCon.

Below Greg there is an Highest Priest. His name is Sandy. I myself was able
to contact the Holy Highest Priest long ago and have in my and the writings
he send to me in the 80's as my greatest treasure. Sandy is more easy to
contact than Greg.

Next you find the High Priests: these are people that contributed to the
Tables of Law. Its their arguments on the Lore of Glorantha that you find
in the GD.

Those higher level cultists of Glorantha are always deepening their
knowledge and understanding of their truths in endless and always more
subtle arguments concerning issues related to Glorantha. Most of their
discussions cannot be understood by those that don't participate on their
ceremonies or don't have access to all the Tables of Law, to the Prophet
Greg, and to the Hidden Writings contained in past GD and unpublished
sources.

I, the most humble follower of the Cult of Glorantha, wrote this,

Sergio Mascarenhas

- ----------
> From: The Glorantha Digest <owner-glorantha-digest@chaosium.com>
> To: glorantha-digest@chaosium.com
> Subject: The Glorantha Digest V5 #56
> Date: Quarta-feira, 16 de Julho de 1997 10:28
>
>
> The Glorantha Digest Wednesday, July 16 1997 Volume 05 : Number

056
>
>
>
> TABLE OF CONTENTS
>
> Mmohrfield@aol.com Re: The Glorantha Digest V5 #53

> James Frusetta Trollkin ecology

> Nick Brooke Handra

> David Hall Flying Moonies

> Nick Brooke Griffin Mountain

> Nick Brooke Griffin Mountain

> Nick Brooke Meta-Comment: the Sky

> Simon Bray The Glorantha Digest V5 #55

> Nick Brooke The Day the Fire Died

> Peter Metcalfe many things

>
> RULES OF THE ROAD
>
> 1. Do not include large sections of a message in your reply. Especially
> not to add "Yeah, I agree" or "No, I disagree." Or be excoriated.

> If someone writes something good and you want to say "good show"
> please do. But don't include the whole message you praise.
> 2. Use an appropriate Subject line.
> 3. Learn the art of paraphrasing: Don't just quote and comment on a
> point-by-point basis.
> 4. No anonymous posting, please. Don't say something unless you're ready
> to stand by it.
>
> ----------------------------------------------------------------------
>
> Date: Tue, 15 Jul 1997 21:56:41 -0400 (EDT)
> From: <Mmohrfield@aol.com>
> Subject: Re: The Glorantha Digest V5 #53
>
> Sandy Petersen writes
>
> <<Sonar is not vision, and it's not just an inferior form of vision. It's
> its own sense with its own advantages and disadvantages. It's lots
> better for determining distance and velocity than vision, for instance.>>
>
> What are some of the disadvantages?
>
>
>
>
>
>
>
>
>
>
>
>
>
>
Mark
> Mohrfield
>
> ------------------------------
>
> Date: Tue, 15 Jul 1997 21:56:07 -0400 (EDT)
> From: James Frusetta <gerakkag@wam.umd.edu>
> Subject: Trollkin ecology
>
> Sandy, on trollkin:
> > This brings up a subtle ecological point. The fact is breeding
> > faster does NOT give you more people (or trolls)! And having a lot of
> > trollkin slaves can be harmful to the troll species in a very
> > fundamental way.
> IMO, the big advantage to Garang's HQ is that the trolls can breed up a
> new generation of slaves in, what, 1/3 to 1/4 of the time you'd need with
> single births (depending on how big a litter is, how many enlo survive,
> the proportion of litters to single births, etc.) And trollkin live
> pretty long (35 years, wot, of backbreaking toil until their little
hearts
> go), so I'm not sure that's all *that* fast breeding. Heck, the little
> buggers are as good as the average human, after all. If you can't break
> the curse, might as well have multiple births. Doesn't *hurt* anything.
>
> I can't really see trollkin taking up scare resources and thus denying
> them to the troll population. As long as the wild trollkin population
> isn't too far out of hand, you just have a Big Feast and knock down the
> wilder population. I'd think the big problem for the troll race lies
> elsewhere:
>
> > But trollkin are only useful to trolls as a species if a
> > trollkin's life or death prevents a troll's premature death.
> Ironically, the trollkin may well *encourage* the premature death of
> dark trolls. The Uz of Dakori Inkarth field a suspiciously large military
> force (TP said about half the population serve in the army/militia, if
> needed, though that may have gone down in the 3rd edition). The "greater"
> trolls are probably in the army/militia/mercenaries in skewed numbers;
> the slavey trollkin provide some levy, but many more labor to prop up the
> economy of Dakori Inkarth and support all those ZZ gangs.
>
> The problem being, of course, that your (breeding) greater trolls may
> well to die horribly in adventuring, raiding, etc. So you're losing your
> uzko population while your enlo are at home, toiling away. Any troll
> political entity can't afford to be on the losing side of a Cannae; it'd
> kill off too much of the uzko population.
>
> The trolls *could* reduce hunting expeditions, military expeditions, and
> give up yet more territory, or they can continue to devote large numbers
> of full trolls to arms despite the fact it might further weaken the troll

> race. Shades of Paul Kennedy.
>
> ------------------------------
>
> Date: Wed, 16 Jul 1997 04:07:11 -0400
> From: Nick Brooke <Nick_Brooke@compuserve.com>
> Subject: Handra
>
> ________
> Mr. Bean writes:
>
> > I am writing a piece on Handra for Tradetalk #4. Does anybody out
there=
> =
>
> > have any ideas they want to contribute or pieces off their own bat to =
>
> > submit that include Handra and the Manirian coast?
>
> Think Venice, and you can't go too far wrong. Canals, politics, economic
> role along the Manirian coast, etc.
>
> Nick
>
> ------------------------------
>
> Date: Wed, 16 Jul 97 06:42:33 UT
> From: "David Hall" <Glorantha@msn.com>
> Subject: Flying Moonies
>
> I'm flying out for the USA this Friday en route to GloranthaCon V. I
think
> I've done all of the Megacorp orders received before 10th July. Any
orders
> received since then will now have to wait until early August.
>
> I'll be at Origins this weekend, so perhaps I'll see some of you there!
>
> All Hail the Reaching Moon!
>
> David Hall
>
> ------------------------------
>
> Date: Wed, 16 Jul 1997 04:07:16 -0400
> From: Nick Brooke <Nick_Brooke@compuserve.com>
> Subject: Griffin Mountain
>
> _____
> Erich writes:
>
> > I had a most amusing time and my players enjoyed Tarsh War immensly.
>
> Hurrah! Win or lose?
>
> > I was able to pick up Griffon Mountain while I was there (for $5 I
> > might add) and I was wondering about its status. Now that Balazar is
> > a Blank Land and Griffon Island was published, GM is rendered moot.
> > But, is there anything that directly contradicts what is in Griffon
> > Mountain. Like having Gonn Orta's castle actually be in the Nidian
> > Mountains, or what have you?
>
> AFAIK, Balazar was "officially" declared a Blank Land when Chaosium
> decided to rejig Griffin Mountain as the non-Gloranthan product Griffin
> Island. This was because it seemed unlikely they'd ever reprint it as
> a Gloranthan product (now there was a different version in existence),
> and didn't want newcomers to feel there was a large, official part of
> Glorantha that would never be adequately covered in printed sources.
>
> Nothing has been done to contradict Griffin Mountain, at least not
> deliberately. There was a mention once of "Balazari dog-hsunchen",
> which looks like a typical God Learnerism rather than a "rethink".
> As far as I'm concerned, you can run it "straight". None of the people,
> places or encounters therein have been recycled, removed or reused by
> other Gloranthan publications. Balazar's "Blank Land" status is purely
> the publishers' sop to their conscience, not a declaration of non-
> Gloranthanness.
>
> ::::
> Nick
> ::::
>
> ------------------------------
>
> Date: Wed, 16 Jul 1997 04:07:16 -0400
> From: Nick Brooke <Nick_Brooke@compuserve.com>
> Subject: Griffin Mountain
>
> _____
> Erich writes:
>
> > I had a most amusing time and my players enjoyed Tarsh War immensly.
>
> Hurrah! Win or lose?
>
> > I was able to pick up Griffon Mountain while I was there (for $5 I
> > might add) and I was wondering about its status. Now that Balazar is
> > a Blank Land and Griffon Island was published, GM is rendered moot.
> > But, is there anything that directly contradicts what is in Griffon
> > Mountain. Like having Gonn Orta's castle actually be in the Nidian
> > Mountains, or what have you?
>
> AFAIK, Balazar was "officially" declared a Blank Land when Chaosium
> decided to rejig Griffin Mountain as the non-Gloranthan product Griffin
> Island. This was because it seemed unlikely they'd ever reprint it as
> a Gloranthan product (now there was a different version in existence),
> and didn't want newcomers to feel there was a large, official part of
> Glorantha that would never be adequately covered in printed sources.
>
> Nothing has been done to contradict Griffin Mountain, at least not
> deliberately. There was a mention once of "Balazari dog-hsunchen",
> which looks like a typical God Learnerism rather than a "rethink".
> As far as I'm concerned, you can run it "straight". None of the people,
> places or encounters therein have been recycled, removed or reused by
> other Gloranthan publications. Balazar's "Blank Land" status is purely
> the publishers' sop to their conscience, not a declaration of non-
> Gloranthanness.
>
> ::::
> Nick
> ::::
>
> ------------------------------
>
> Date: Wed, 16 Jul 1997 04:07:20 -0400
> From: Nick Brooke <Nick_Brooke@compuserve.com>
> Subject: Meta-Comment: the Sky
>
> __________
> David Cake writes:
>
> > I think the real problem here is that Greg makes some comment about
> > some celestial thing that he thinks should be true, without thinking
> > for a moment about what it implies about celestial mechanics (or
> > understanding how earthly ones work particularly).
>
> Half true. Greg is *very* hot on earthly celestial mechanics (especially
> from a mythic perspective), and is well aware that Gloranthan ones are
> different. He hasn't yet worked out a consistent set of Gloranthan

rules,=
>
> and keeps changing the ones he does have for no readily apparent reason.
> He does want the movements of Lightfore through the constellations to
> "spell out" nightly myths, and is probably upset that, "scientifically"
> speaking (i.e. using an Ephemeris), this doesn't happen very obviously.

>
> > I think the only real answer ... is to hold down Greg and make him
> > think of the consequences of his decisions, and make him suggest which
> > relatively sane celestial mechanics he likes, and try and get him to
> > stick to it once he has chosen.
>
> Tried that. Good luck if anyone else wants a go!
>
> > If you demonstrate that making one or two changes will produce a
> > vaguely sane and earth like sky, compared to immensely complicated
> > systems with multiple spheres, and so on, he just might go for it.
>
> =2E.. or he might deliberately go for the immensely complicated system.
> Whatever we do, the Gloranthan sky is not going to end up very
earth-like=
> =2E
>
> ::::
> Nick
> ::::
>
> ------------------------------
>
> Date: 16 Jul 97 03:40:00 EDT
> From: Simon Bray <101635.32@CompuServe.COM>
> Subject: The Glorantha Digest V5 #55
>
> James A. Holden
> Jolar questions
>
> (1) How dependent on cattle or other livestock are the Right Hand
> Doraddi of Jolar? I understand that the bulk of the Doraddi population
> live a nomadic life, swapping meat for farm produce with the older,
> sedentary population of the oases. But I can hardly find any references
> to Doraddi herding practices, except for a single phrase in the
> "Pamaltela: A Visitor's Guide" summary in Tales #11, so I'm wondering
> how much of the meat comes from herding and how much from hunting. Is
> their a single, RW analog culture that would help me fill in the
> blanks?
> > The Masai are nomadic herders of cattle in the RW they are very Right
Footpath
> Doraddi like , apart from the lack of the strong matriachal background.
Their
> hunters are reknowned for their bravery and will often walk directly at a
lion
> in order to scare it away from the herds. I think the Doraddi would be
like any
> nomadic herders, relying more on the blood and milk of their cattle than
the meat,
> only older animals or young bullocks would probably be used for meat, the
rest
> would be game caught by hunters IMO.
>
> (2) What is the vegetation like in Jolar? GoG speaks of "rolling
> grasslands"; so do most of the articles in Tales #11. The Jolar excerpt
> from the Pamaltela book says, however, that the plain is covered by
> ground cover, "but includes no grass-type plants." Does the Jolar
> article represent a more current idea? If so, do the various species of
> Pamaltelan ground cover play the same role as grasses? Can livestock
> graze adequately on them? If the plains aren't savanna (which pretty
> much implies grass), what are they? Scrublands?
> > I always thought that Jolar was covered in mainly Sweet Clover, which
cattle
> adore, although it does make them a litle gassy! I think the term
grassland
> is an earthly approximation of the environment. I supoose it is really
> a cloverland. The other plants found in the environment are quite well
laid
> out in Tales #11 (did you say you had a copy? David Halls still got some
I think!)
>
> (3) What is at the root of the Arbennan tribes' conflict with the
> Kresh? Is it simply about territory? Political independence? Culture
> (walking vs. wagons)? Religion (new gods worshipped in or alongside the
> Pamalt pantheon)? Is there a mythic conflict involved? Something else?
> The Kresh empire, "based on trust and custom rather than conquest and
> domination," doesn't seem like a particularly threatening enemy. Does
> anyone have any insights into Kresh society or religion that might shed
> light on this?
> > All these sound correct to me and I am sure that the tribal "Callers"
of
> the Arbennan confederation use all these argument to gain support against
the
> Kresh.
>
> Cheers Simon
>
> ------------------------------
>
> Date: Wed, 16 Jul 1997 04:07:26 -0400
> From: Nick Brooke <Nick_Brooke@compuserve.com>
> Subject: The Day the Fire Died
>
> By popular request (well, two of you asked about it), here are the
lyrics=
>
> of Boris Mikey's *excellent* song,
>
> THE DAY THE FIRE DIED
>
> A long, long time ago
> I can still remember
> How the free winds always used to blow.
> And I know if we're left alone
> That we would not cause harm to none
> Except maybe just a cattle raid or so.
> But then the Red Moon made me shudder
> With each barbaric "Yawp!" I'd utter.
> Chaos in the lowlands
> It seemed more than I can stand!
> As I recall it took my breath
> When I heard how fared the House of Death
> And strife divided kin from kith
> The Day the Fire Died.
>
> So...
> Bye, bye! Time to fight now or die.
> Tell my Pappy I'll go happy
> Tell my Mamma don't cry.
> Us Sartar boys will take our weapons and try:
> Gonna tear that Red Moon down from the sky!
> Tear that Red Moon down from the sky!
>
> Well have you heard the Princes' Tale
> And do you recall how Boldhome fell
> As the godi tell it true?
> And do you believe in Sartar's Flame
> Can you name every Prince by name
> And can you paint the Runes in woad so blue?
> Well you know that you are Orlanth's son
> 'Cause you feel the storms in your blood run!
> It's time to take your spear
> And fight for all that's dear!
> When all of Sartar's fighting thanes
> =46rom the Far Point gors to the Swenstown plains
> Recall now all our wounds and pains
> The Day the Fire Died!
>
> Let's go singing...
>
> Now for nineteen turns we've shed our tears
> And rust grows red on our swords and spears
> But that's not how it used to be.
> When the Princes fought for you and me
> When they fought to keep Orlanthi free
> And their Flame burned bright for all to see.
> But when Terasarin scaled the height
> A moonbeam came and stole his sight.
> He fell down to his doom
> No corpse in royal tomb.
> And while godis sang his shade to rest
> Slain by the Moon we all detest
> The seers foretold we'd fail the test
> The Day the Fire Died.
>
> They were singing...
>
> Flying, dying, Red Moon defying
> The Ram fought off the Granite Lion
> As Salinarg put on his crown.
> His heirs all took grim Humakt's vow
> Their House of Death refused to bow
> To the Empire, which had sworn to cast them down.
> Now the Boldhome siege was sorely pressed
> As Red Moon hags flew oer the crest.
> The Bat filled all with dread
> But a Dragon killed it dead.
> Dread Harsaltar faced Moonson's ire
> Gave mortal wound, and from geas expired
> As Dragonewts then quenched the pyre
> The Day the Fire Died
>
> We were singing...
>
> And there they came all at one time
> To break the Storm Victorious shrine
> And we just had to stop them then.
> We called "Starbrow lead us, Starbrow Queen
> Kallyr, Kallai, and Hofstaring,"
> And we kicked out the Lunars once again!
> Then Fazzur came through Furthest Gap
> He wiped Duck Point right off the map.
> Treeleaper dragged to Hell
> By foul chaotic spell!
> Then he offered peace, "Lay down your arms!
> Swear to your Prince, go to your farms!"
> The ducks got blamed, took all the harms
> Since when the Fire Died!
>
> They stopped singing...
>
> I met a bard who sang the winds
> And I asked when they'd blow free again
> But she just sighed and turned away.
> I went up to the sacred hill
> To feel the free winds blowing still,
> But the godi couldn't call the sylphs to play.
> And in the fields the stagnant air
> Just steals my breath when I'm out there.
> No skalds are now heard singing
> The wind chimes hang unringing.
> And the three kings then that led our host
> Kallai, Kallyr, Treeleaper most,
> They're dead, or fled, or damned, poor ghost
> Since when the Fire died.
>
> And they'd been singing...
> Bye, bye! Time to fight now or die.
> Tell my Pappy I'll go happy
> Tell my Mamma dont cry.
> Us Sartar boys will take our weapons and try:
> Gonna tear that Red Moon down from the sky!
> Tear that Red Moon down from the sky!
>
> Tune: American Pie, Don MacLean
> Words: Maurice Beyke, aka Boris Mikey
>
> What the reviewers said:
>
> > Highlights: Sing Along with Nick - Orlanthi lyrics and new tunes
> > have been added to the previous repetoire of dreary Soviet-turned-
> > Lunar songs, a big improvement! By late evening, when it was held,
> > the participants were plastered enough to complete (and enjoy!) all
> > 97 verses of a Sartarite patriot song to the tune of "American Pie".
> - Pam Carlson, 29 Jan 97
>
> ::::
> Nick
> ::::
>
> ------------------------------
>
> Date: Wed, 16 Jul 1997 20:28:18 +1200
> From: Peter Metcalfe <phm30@student.canterbury.ac.nz>
> Subject: many things
>
> Nick Brooke:
> ============
>
> About Them Firebirds. There are only two published references
> to them I can find. The first is in the Elder Secrets Book where
> the Flight of the Firebirds is mentioned (on p39). Judging from
> the location of the writer, I can only surmise that it occured in
> and around Slontos. The second reference is in the Broken Council
> Guidebook where the Caladralanders are said to worship the Sky
> Phoenix.

>
> Thomas Gottschall:
> ==================
>
> In the discussion about the Telmori, I should add that they are
> not completely destroyed after the battle with Argrath. KoS
> mentions that in the 14th year of Maroflo's reign, he was set
> upon by werewolves but survives (p159-160). We don't know
> exactly how the Sacred King Lists fit into the history of Dragon
> Pass, but my thinking is that there was an interregnum after
> Mularik's death and Halifitoor Argrathsson was appointed the
> Sacred King after the Battle of Dwernapple in 1639. So the
> Telmori apparently survived IMO. I don't trust the internal
> dating in the Sacred Kings List (ie Halifitoor rules 7 years,
> Maraflo rules 21 years etc) which seems to me artificial, so I
> won't be more precise.
>
> [BTW it is my feeling that the Sacred Kings list actually is
> composed _after_ the Illiteracy era rather than before. Look
> at the events in Londario's reign.]
>
> As for Argrath's original fight with the Telmori, the dating
> in the Saga indicates a date of between 1627 and 1630. This
> is made plausible by the Telmori swearing revenge after some
> obscure quarrel in 1629 (according to Minaryth Blue). Although
> this refers to Argrath of Pavis, I do not think Bad Dream
> Enostar is referred to but rather Garrath who also came from

> Pavis. Pavis is too far away for Minaryth Blue to know much

> about it including its ruler IMO or for its ruler to be involved
> with a quarrel with the Telmori so he is identifying a local
> person of importance here.
>
> Since Kallyr is mentioned as having the Polestar as a lover,
> I feel that she 'married' the Polestar in 1629 being some
> sort of heroquest. I don't think this is the source of the
> Telmori dispute as they argue with Argrath instead of Kallyr.
> At this point in time, Argrath has married the Feathered Horse
> Queen and is the Protector of Kethaela. He is not (yet) the
> Prince of Sartar, so the Telmori can't be quarreling with him
> about his lineage. I certainly don't think that Kallyr's
> lineage was in dispute by the Telmori.
>
> What then was the cause of the dispute? Looking at Argrath's
> ancestors, I see on p216 of KoS that King Ortossi of the Colymar
> disappeared while hunting the Blue Wolf that had haunted his
> dreams. If this was a family curse (perhaps the Blue Wolf stole
> the Black Spear when King Ortossi was sleeping?), then Argrath
> may have lifted it by hunting down and killing the Blue Wolf which
> must have been a powerful heroquest. Of course, it would have
> also upset the wolf-loving Telmori. And when Argrath comes to
> power in slightly suspect circumstances, his feud with the Telmori
> takes a new twist (as they can call into question his descent
> from Sartar).
>
> However note the Saga refers to the use of the Black Spear in
> subduing the Telmori. This is made possible by Argrath bringing
> back the Aurochs. However Minaryth Blue doesn't note the

> presence of Aurochs in Dragon Pass until 1641! So although it

> seems to me that Argrath had numerous clashes with the Telmori
> and the Saga records one particularly noteworthy battle but puts
> it in the place of another battle with the Telmori.
>
> James A. Holden:
> ================
>
> >(1) How dependent on cattle or other livestock are the Right Hand
> >Doraddi of Jolar?
>
> They hunt rather than herd. The only people who would keep some
> sort of herds would be the sedentary Ia Rawthri IMO.
>
> >(2) What is the vegetation like in Jolar?
>
> The best description is in the Gloranthan Bestiary p2
>
> '...a huge expanse of Savannah broken by occasional wooded
> river-bottoms. No true grasses grow here, but the ground cover
> is composed of herbs, bushes, clover and similar plants. Herds
> of large herbivores roam.'
>
>
> >(3) What is at the root of the Arbennan tribes' conflict with the
> >Kresh? Is it simply about territory? Political independence? Culture
> >(walking vs. wagons)? Religion (new gods worshipped in or alongside the
> >Pamalt pantheon)? Is there a mythic conflict involved? Something else?
>
> I think the Kresh are slightly odd in Doraddi eyes and above all
> not-quite-right. The Doraddi may see their wagons as the return
> of the Six-Legged Empire (although the Six-leggers used horses
> and not wagons). I think the cause of the conflict is that the
> Vangono warriors find the looting of Kresh Wagons is a legitimate
> target for their energies as their Chiefs have forbidden them to
> attack almost everything else. However the plunder from the Wagons
> and the accrual of wealth in the hands of the Vangono warriors is
> destablishing Doraddi society. In a short period of time, the cult
> of Vangono has changed from a cult of psychotic hotheads into an
> attarctive way of life. However this requires continual plunder
> from the Kresh (and thus continual demonisation of the Kresh) and
> when the Kresh start to put up a fight, the stage is set for a bloody
> conflict.
>
> >The Kresh empire, "based on trust and custom rather than conquest and
> >domination," doesn't seem like a particularly threatening enemy. Does
> >anyone have any insights into Kresh society or religion that might shed
> >light on this?
>
> The Kresh have made mythic connections with the Elves and worship Aldrya
> along with Pamalt. The Kresh grow trees and get wood and magic fruit
> that can't normally be found in the plains. The trees are planted in
> secret Kresh places and grown to full maturity in a single night. Then
> the Kresh cut them down so nobody else witnesses it. This is a Big
> Secret in Glorantha and nobody outside the Kresh knows this. The Vangono

> Cult certainly wouldn't know anything about
> this.
>
> - --Peter Metcalfe
>
> ------------------------------
>
> End of The Glorantha Digest V5 #56
> **********************************
>
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>
> WWW at http://rider.wharton.upenn.edu/~loren/rolegame.html

------------------------------

End of The Glorantha Digest V5 #58
**********************************

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copy for personal use, to excerpt in reviews and replies, and to
archive unchanged for electronic retrieval.

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