Healing Herbs

From: Tim Ellis (tim@timellis.demon.co.uk)
Date: Sat 06 Sep 1997 - 03:47:43 EEST


Jane says of her healer Morocanth
>
>As a result of this, I'm going to have to come up with descriptions of
>the healing herbs she carries around. I can find a few in old Tales, I
>believe the new Drastic may have some when I finally get a copy: anyone
>want to point me at some more?
>
Not Gloranthan, but ICE's Middle Earth rulebook and (i believe) source
packs contained stuff on Healing Herbs (a vital necessity given their
critical tables)

I am sure I have also seen somewhere on the 'net at least one "real
world" herb list, although I don't think it was much more than a list of
herbs and their (supposed) properties - some of which are undoubtably
true, and others just folklore - it may have been in some FTP archive,
and I can't for the life of me remember wwhere, but I am sure a search
engine would tuen up something similar if it would be any use

>Also, who would be interested in my producing a much more detailed
>listing of healing herbs and their uses, preparation, cultivation, etc.?
>Along with descriptions of the illnesses they cure? The rules-effects will
>be no different to what we already have, I just want the atmosphere.
>Would anyone else use it?
>

Yes - it need not be all that detailed, (the aforementioned MERP list
just gave a code for Climate/Locale/Difficulty of finding (ie mod to
your roll) and a form/preparation (where form would be, for instance,
leaf, fruit, root, berry, moss etc and preparation would be Brew (boil
up for 20 rounds and drink), Ingest (swallow, chew, drink or inhale as
appropriate) or Apply (takes 1-10 rounds to prepare and then apply to
the area of the injury, which I assume can be anything from just slap
the leaf on (like a dock leaf vs Nettles) to mixing as a poultice and
applying with bandages...), along with (obviously) a name and effect,
and a "normal" cost. We played that a character would only recognize
certain of listed herbs anyway, so for RQ you would roll your (modified)
healing plants skill to decide which ones you knew at character
generation, and would then need to get training from other healers to
recognize other plants and know how to prepare them. (Kind GM's may
allow you to recognise/remember something on a critical roll "in the
field" - especially when their last encounter has just decimated the
party :-). This level of detail is certainly not huge but definitely
adds more atmosphere than just "healing herbs" and "healing potions" -
in fact it often seemed that searching out Herbs was an integral part of
our MERP campaign (and, from a GM's point of view, it does get
characters to stray off the beaten track as they go climbing the
mountain or exploring in the forest as it is just the right location for
a particularly rare or useful herb.
+-------------------------------------------------------------------------+
| Tim Ellis EMail tim@timellis.demon.co.uk |
| What is the use of a book without pictures or conversations? |
+-------------------------------------------------------------------------+

------------------------------

End of The Glorantha Digest V5 #143
***********************************

To unsubscribe from the Glorantha Digest, send an "unsubscribe"
command to glorantha-digest-request@chaosium.com. Glorantha is a
Trademark of Chaosium Inc. With the exception of previously
copyrighted material, unless specified otherwise all text in this
digest is copyright by the author or authors, with rights granted to
copy for personal use, to excerpt in reviews and replies, and to
archive unchanged for electronic retrieval.

WWW at http://rider.wharton.upenn.edu/~loren/rolegame.html


This archive was generated by hypermail 2.1.7 : Fri 13 Jun 2003 - 20:57:45 EEST