Glorantha Healing

From: Ross Stites (rstites@ece.umn.edu)
Date: Mon 29 Sep 1997 - 22:22:11 EEST


[Luc Lavergne suggests allowing only 1 heal spell to be cast
on a given wound per day]

In my games, I have a slightly different way of handling it. Only
the most powerful spirit magic heal is effective. So if someone
casts their heal 2 on a 5 point wound, then their friendly CA casts
a 5 point heal to completely heal the wound. This also means that
even if you reattach a limb with a heal 6, it will still be quite
aways from fully healing. Anything beyond the most powerfull
heal spell requires natural healing to complete.

The effect of this on my game has been pretty dramatic. Generally
one player will try to come up with a very good heal spell (4-6 point
range), and the other people are willing to sacrifice quite a lot to
protect that one character. This also means that the 'healer' has
given up space for some other significant spells. The heal spell
still allows the characters to survive a lot of tight spaces, but
at least one or two characters will be down for a week or two after
any major battle.

Of course, divine healing spells have their full effect still and
aren't subject to the above restrictions.

Ross

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