RE: Babeester Gor & Mor

From: Sandy Petersen (
Date: Fri 31 Oct 1997 - 23:01:10 EET


Great Parry: attack twice, use missile weapons, or rely on magic and
you've bypassed it. For that matter any shield with AP stronger than
your attack is as good as a Great Parry.

Slash: is one woman with an 8d6 Axe attack as useful as 5 Truesworded

Axe Trance: if she's at 90% skill anyway, how often does she miss? And
her axe doesn't impale. A parry is just as good as ever (though Dodge

does lose some utility).

Her powers are all good ones, don't get me wrong, but they're very
specialized, very single-person oriented. A single boosted Mindblast and
your Female Death Machine is out of action.

Take a warrior with 5 points of Rune Magic:

Babeester Gor: Slash 2, Great Parry
Storm Khan: Berserk, Shield 4

The Berserk attacks twice a round since he can't parry anyway (which
pretty much cancels out the Great Parry), and gets +8 armor, which
cancels out the 2 points of Slash. I'd bet on him in any fair fight.
And of course the Babeester Gor warrior has to undergo some incredibly
severe lifestyle restrictions. They ought to be powerful, for all they
give up (this has been pointed out). Finally, they have one restriction
which makes most PCs unable to join their cult - they're females-only.
The majority of PCs are male, let's face it. In addition, the majority
of warrior-type cults are chauvinistic. Really, the only mainstream
non-sexist warrior cults I can think of off-hand are Humakt & Seven
Mothers. Sure there are Storm Bull & Orlanth women, but they are very
definitely a minority, and an unusual. Hence, a female warrior needs a
fairly kick-ass cult to make up for this and Babeester Gor provides it.
Even a Storm Bull will think twice before taking on an Axe Maiden.
        The Babeester Gor cult is very focused on the Single Killer type
of action - the Superhero, if you will. Their raison d'etre is the
Quest, not the Battle. If you need to avenge your mother's rape murder,
send Babeester Gor. If you need to wipe out the outlaw Dunbrooke clan,
she's the wrong person for the job.

Frederick asks
>I suppose the Malkioni doesn't use the Theyalan calendar
        The Malkioni _do_ use the Theyalan calendar. It's quite
widespread. It was popularized in the First Age, and then again in
the Second. They add Saints' Days and all manner of western trivia to
it, but it's basically the same calendar - five seasons of 8 weeks each,
7-day weeks, and a 2-week Sacred Time.
        This doesn't mean that the names of the days, the weeks, or the
seasons have anything to do with the elements.



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