Re: Christians, Supplements

From: Nick Brooke (Nick_Brooke@compuserve.com)
Date: Tue 23 Dec 1997 - 15:24:06 EET


The curse of the International Date Line seems to ensure
that my posts on a given topic always arrive one Daily after
the similar posts of Peter Metcalfe, making him appear to be
a fount of fascinating lore and wisdom, and myself a mere
Johnny-come-Lately regurgitating much of the same material.
Gods, how I hate him! :-)

___
Luc writes a nifty Pavic Nativity for us. Of course, this is
all old hat in Glorantha: the birth of the Red Goddess in a
humble back room in Blessed Torang, surrounded by Seven Wise
Men (and women), singing animals, and of course Herod-like
Carmanian reprisals...

I *must* attend a nativity play soon, steal the script, and
write the Lunar Nativity Ritual (inc. staging, costuming,
readings and songs). A New Year Resolution, perhaps?

> I think that the next gloranthan game should be published with
> area oriented supplements. I mean something which would include
> almost all you need to play in a given place, with all the back-
> ground necessary to make characters from each of the cultures
> living there.

And Rich (a fellow-sufferer from non-automatic line-lengths) also
wrote:

> I strongly support this. Having a self contained "culture in
> a box" would make it MUCH easier to start and continue a
> campaign then having to wade through six rule books and a
> couple of magazines to figure out what the cultural weapons
> of Ralios-Orlanthi are.

I couldn't agree more!

Add colourful area maps, "typical" and "local" adventures (as
well as the stuff natives could go elsewhere to do, and the
reasons foreigners might come to their lands)... like the RQ3
Vikings (or a reissued "Griffin Mountain"), or the Renaissance
Cradles supplements, only with knobs on (character generation,
cults, unique local magics, timelines, myths, tribes... and,
of course, at least one significantly-sized, clearly-marked,
lightly-specified "Blank Land" (a clan, a town, a tribe: you
name it) in each of the significant cultural/geographical
regions, to encourage new and creative GM's.

This could be done for areas smaller than the "Regions" of the
"Genertela Book" -- do some good "homeland" places first, then
get out there and start adventuring in the exotic foreign lands.

Prax, Pavis and the Cradles Valley are pretty much done to death
(with SC, RoC, SotB, SiP, Tales #14-15 and Drastic:Prax); this
may make them into ideal "templates" for the first couple of
supplements (i.e. work out what *existing* material would go
into such a cultural/regional supplement, how much detail should
be gone into, what kind of scenario material to include, what the
character generation info. required would look like, etc.).

FWIW, back when the RQ4: Adventures in Glorantha proposal was
still live, I posted a suggested ToC for a "quick-to-produce"
background book which could accompany the new game as a first
release; this follows, together with my supporting postings
over the next couple of days. Of course, times change, but the
basic idea's still sound (I hope).

=46rom here to near the end of this post is reprinted from a
now-long-defunct four-year-old RQ4 playtesters' mailing list.
The game, the manuscript, the publisher and the authors are
now "out of it", but the *material* still exists. Not RQ4:AiG,
of course -- that's owned by Avalon Hill and the authors, so
we can't touch it. But the stuff I list below is still there,
and still essentially "OK" (we all hope!)... after all, it was
written or OK'd by Chaosium in the not-too-distant past...

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