Commercial Glorantha

From: Sergio Mascarenhas (sermasalmeida@mail.telepac.pt)
Date: Tue 23 Dec 1997 - 17:40:42 EET


Daniel McCluskey:
> On a more "constructive" note, I would like to see an assortment of
> "Culture Packs" With setting, char generation, myths and scenarios
> specific to the particular culture/region. (...)

I plainly agree with Daniel's suggestions. Notwithstanding, I think that
the sensible move to do when Issaries Inc. starts publishing material based
on Glorantha is not to focus on RPG related materials but on materials that
appeal for a more wider audience (an audience that may even never become a
Gloranthan live interactive - meaning RPG or LARP - player).

I think that IInc should concentrate first on producing Gloranthan fiction
books (true fiction, not the kind of scholastic treatises KoS-like that
have only interest to dye-hards like people that read GD), comics, and
computer games.
Why do I think so? ADD was not translated to Portuguese, neither its
gamewords, modules and adventures. Yet many people in my country buy ADD
based computer games. And some of the Dragonlance fiction was translated to
Portuguese. That type of products have a far wider appeal then RPG products
that are only interesting to a very small nich of people.

Fiction, comics, and computer games could build financial resources to
sustain the development of gaming products and could generate non-gaming
consumers to the Packs Daniel (and most of us) want.

What fiction and comics?
- - Argrath's saga
- - Arkat's history
- - Dormal's voyages
- - and more.

Which computer games?
- - Snake Pipe Hollow (a shout them-up)
- - Trollball (a *sport* team management)
- - The Rise of the Red Moon (a strategic cilization building game)
- - The Building of Pavis (a SimCity like-game)
- - Dragon Pass and Nomad Gods (wargames)
- - Adventure and *role-playing* games (I would suggest the French company
that developed the game Versailles, or the developers of Darklands(1) to
produce Glorantha computer games)
Those games would have internet links to the IInc site for access to more
information...

Now, that requires a lot of people working simultaneously, some of which
might know nothing about G before they were contacted to work on it.
IMO IInc's best move would be to produce a kind of *Glorantha Developers
Kit*, a CD-Rom with the selection (done most likely by Greg with the help
of his core G developers) of the core information on G taken from published
(in Chaosium, AH and fanzine publications) products and unpublished
materials (2).
This GDK would be given to the people choosed by IInc to develop G
material; it would be sold at a discount price to IInc share-howners; and
it could be sold to whomever wanted to develop material for G.

(1) Darklands BTW was developed by Steve Perrin, the man that AFAIK created
RQ. In fact I always saw this game as a kind of *digital RQ*. It was one of
the few computer games I played extensively.
(2) The only problem is that at the present rate IInc would be selling GDK
98 by year 2002. Why not, since many highly renowed companies do it?

Best

Sergio

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