Re: Interaction beetween PC and NPC

From: Simon Hibbs (
Date: Fri 23 Jan 1998 - 12:21:40 EET

Christoph Luehr :

>I let the players meet the famous NPCs unknowingly, so starting major
>historical events without even knowing it. Later, days or weeks after
>the event, the players notice what they have done, in pocitive or in
>negative. In the later case thats gives the players the opportunity
>to go on a new adventure to solve the problem they themselves had

Sounds interesting. Can you share any examples of this in action with
us? I've seen that sort of thing work very well in Star Wars, but not in
Glorantha except during freeforms.



This archive was generated by hypermail 2.1.7 : Fri 13 Jun 2003 - 22:59:53 EEST