From: richard (richard.develyn@nwpeople.com)
Date: Tue 09 Jun 1998 - 12:20:39 EEST
[Last Rvcd Dig 649]
I understand the reason for this (make all rolls crits). It interests me
At the other end of the spectrum was a game called Dragonquest (now
to contrast the approaches taken by different (simulationist) games in
tackling huge (heroic) skill levels. RQ is one of the few I know which
doesn't top out. Furthermore, in RQ2 at least, the learning curve
plateaus out to a steady INT % (IIRC).
defunct I believe) which had quite severe restrictions (e.g. you could
only learn 4 ranks with "club" - about 20%). This added a nice little
feature in that when you were moulding your character you could choose
to pursue simple but effective weapons (club) or complex
time-consuming-to-lean weapons (rapier).
Richard
- --
_______________________________________________________________________
Richard Develyn Tel: (UK)-1732-743591
Principal Architect / Development Manager Fax: (UK)-1732-743597
Network People International http://www.nwpeople.com
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