2000% (follow from Dwarves)

From: richard (richard.develyn@nwpeople.com)
Date: Tue 09 Jun 1998 - 12:20:39 EEST


[Last Rvcd Dig 649]

I understand the reason for this (make all rolls crits). It interests me
to contrast the approaches taken by different (simulationist) games in
tackling huge (heroic) skill levels. RQ is one of the few I know which
doesn't top out. Furthermore, in RQ2 at least, the learning curve
plateaus out to a steady INT % (IIRC).

At the other end of the spectrum was a game called Dragonquest (now
defunct I believe) which had quite severe restrictions (e.g. you could

only learn 4 ranks with "club" - about 20%). This added a nice little
feature in that when you were moulding your character you could choose
to pursue simple but effective weapons (club) or complex
time-consuming-to-lean weapons (rapier).

Richard
- --
_______________________________________________________________________
Richard Develyn Tel: (UK)-1732-743591
Principal Architect / Development Manager Fax: (UK)-1732-743597
Network People International http://www.nwpeople.com

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