From: danny bourne (d.bourne@dial.pipex.com)
Date: Tue 21 Jul 1998 - 12:34:30 EEST
Just a few comments on Rick's words.
>3. Events need to focus on getting new players interested. Just
I was talking to the guys at the local uni role playing group a while back
>4. More games, freeforms, and interactive events, and less seminars.
- - I was going to run a wadge of Grazer's stuff for RQ. What was the general
comment, what's Runequest, what's Glorantha? (Cos they're all best part of
a decade younger than me). Okay, I said, have a look at this (and showed
them things like Lords of Terror, the Gloranthan boxed set and a few of the
fanzines). General consensus, they felt there's far too much to learn
before you can even start to play (I haven't been privy to Hero Wars, so I
don't know whether that situation will be overcome or not), and it's not
something that's go an instantly accessible tag (like L5R or the world of
darkness stuff)
>
>5. Many hands make light the work. You need a team of organisers,
> not just one or two dedicated (and overworked) heroes.
>
Think of all the other game systems
>that were big in the 70's/80's/or 90's that are totally dead!
Such as? Even Traveller's still alive (just). Thing is that lots of people
see Glorantha as RQ/Glorantha, take out RQ and it's just not the same. The
only RQ I've seen played recently is ALL back to RQ 2 'the good old days'
stuff. I just really can't help thinking that when hero wars comes out,
apart from the sad geeky fan boys, people (myself included) will by the
products to use the info in their RQ2 systems - unless we can convince
people like that, that hero wars is very good (as Feng Shui is). If it's a
simple system to get into, then it'll be far more successful than one that
accurately portrays the heroplane/quests because newbies aren't going to
give a toss about mythic resonance and all that guff when they pick up the
system.
>
>We can change the state of things. Get involved. Get friends involved.
Well that's down to the con organisers also. You have to make things like
Convulsion more accessible to non-geeky fan boys. I'm sorry if that'll
taint the racially pure Gloranthan strain, but it's something that's just
got to be accepted. That means getting people involved via other systems,
the RPGs, the (shock, horror) Mythos CCG, Call of Cthulhu etc. Have things
like day passes so that people come along for the thing they're really
interested in and then have them stick around for the rest of the day to
see if there's other stuff they like. Pamper the newbies & non-Gloranthans,
make them feel welcome, rather than give people a snotty nosed elitist
attitude that most of the Megacorp responded with when I put forward these
ideas (Rick being the noteable exception).
If you don't, Glorantha will end up as some kind of Lich, kept alive only
by the "I must by the next release because it's Gloranthan", fan boys. I
won't be one of them.
PS Rick, next time I'm down in London, want to do a whole paddle at Belgos?
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