From: Alex Ferguson (abf@cs.ucc.ie)
Date: Thu 30 Jul 1998 - 22:59:19 EEST
Stephen Watson replies to Phil Hibbs:
> > 1. The conflict resolution cross-reference must be memorable for
> > nearly all occasions.
> I had the center of the table memorised by halfway through the demo
> session, so I don't think it'll be a problem. It would just need a few
> more sessions to memorise the big success/big failure parts.
I'm sure that's true, but it's not a great endorsement of the game
Seems to me that one could get _essentially_ the same effect with no
as a "straight out of the box" system. What's worse, the table
seems to me to serve no real purpose -- you have the same sort of
range of die-roll-outcome as RQ, or Pendragon (fumble/fail/success/crit)
supposedly a more abstract (or "goal-oriented", if you must)
interpretation of those results. To have to get all Rollmeisteresque
at that point, and look up a _table_ seems to be the very height of
perversity.
matrix. Just apply aggressor's outcome and defender's outcome
separately, to each, after noting who won if there's a success/success
situation (cf partial successes, anyone)?
Something like:
Big Failure: forfeit 2xN points.
Failure: forfeit N points.
Success: transfer N points from loser to winner.
Big Success: gain N, transfer N.
Apply each cummulatively, so if I fail, and my opponent succeeds,
I forfeit N, _and_ transfer N to him, as with the HW table. Some
of the other marginal results would be different, but not in a way
that'd matter much, I think.
The advantage of a table, I admit though, is that it avoids having
Sorry to make my first comments so negative; overall I was favourably
to phrase the "but what happens if we both crit" as special cases,
and tends to happen in RQ et al. The best of both worlds is to
have the table, for the sake of clarify, but make it systematic
enough to be recreated once the underlying principles are understood,
you don't actually need it.
impressed, but the table made me shiver. In fact, our test session
actually ground to a halt while everyone started to try to figure out
the table, complain about it, and (worst of all) try to fix it!
Slainte,
Alex.
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