From: Ashley Munday (Ashley.Munday@liffe.com)
Date: Tue 04 Aug 1998 - 11:17:05 EEST
Nikolas.Lloyd <Nikolas.Lloyd@newcastle.ac.uk> said:
> it makes no sense to have the grand oration to sway
the clan in
> council be reduced to one "orate" roll. HW fixes
this.
Does it fix it for the player who has poor oratory, who
That's the crux of the matter: Some people who advocate
Sure, give bonuses for good roleplaying, but don't
is playing a
character with excellent oratory?
more freeform roleplaying don't seem to realise that we're not all Oscar
Wilde able to drop dry scathing wit off our tongues at a moments notice.
However, a lot of us play adventurers that can, hence the Oratory skill.
penalise the poor bugger with a speech impediment.
The only big criticism I have of the RQII book is the
encounter tables,
which are rubbish
They were shite. Thankfully, it seems that the RPG
fraternity has largely given up on random encounters. I thought there
was something well wrong when Traveller had tables to randomly generate
random encounter tables.
Cheers,
Ash
------------------------------
This archive was generated by hypermail 2.1.7 : Fri 13 Jun 2003 - 17:15:42 EEST