Oratory and random encounters

From: Ashley Munday (Ashley.Munday@liffe.com)
Date: Tue 04 Aug 1998 - 11:17:05 EEST


                Nikolas.Lloyd <Nikolas.Lloyd@newcastle.ac.uk> said:

> it makes no sense to have the grand oration to sway
the clan in
> council be reduced to one "orate" roll. HW fixes
this.

                Does it fix it for the player who has poor oratory, who
is playing a
                character with excellent oratory?

                That's the crux of the matter: Some people who advocate
more freeform roleplaying don't seem to realise that we're not all Oscar
Wilde able to drop dry scathing wit off our tongues at a moments notice.
However, a lot of us play adventurers that can, hence the Oratory skill.

                Sure, give bonuses for good roleplaying, but don't
penalise the poor bugger with a speech impediment.

                 
                The only big criticism I have of the RQII book is the
encounter tables,
                which are rubbish

                They were shite. Thankfully, it seems that the RPG
fraternity has largely given up on random encounters. I thought there
was something well wrong when Traveller had tables to randomly generate
random encounter tables.

                Cheers,

                Ash

                

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